I don't care what they show on Star Trek or Star Wars, space is not an ocean. Far too many SF shows make the scientifically inaccurate assumption that space travel will be just like ocean travel. This is very wrong.
In particular, space is not two-dimensional, there is no friction in space, and spacecraft will not have their decks laid out as if they were seagoing vessels. No Space Sailing allowed!
More debatably, spacecraft classes will probably not be named after naval ship classes (e.g., Cruiser, Battleship, Destroyer, Frigate, etc.), the military rank structure will probably be more like the Air Force instead of the Navy, and space pirates are highly unlikely.
Space is three dimensional, not two dimensional. This bad trope is an outgrowth of the "space is an ocean" fallacy. Spacecraft are not limited to moving on a surface like a boat, they can go "up" and "down." They are not even limited like a aircraft, the latter is limited to how far up and down they can go. A spacecraft can theoretically fly to infinity in any given direction.
There is no limit on their orientation either. If you saw the Starship Enterprise approaching the Starship Intrepid and one was "upside down" with respect to another, you might think this was wrong but in reality there is nothing preventing this. Even worse: the nose of the other spacecraft might not even be pointed in the direction the ship is flying.
This makes unloading a broadside on an enemy spacecraft much more challenging. They can approach you from any direction, not just in a two dimensional plane.
There are no "shipping lanes" in space. Your starting planet is whirling around the primary sun, the destination is also whirling at a different rate, the relationship between them is constantly changing. Chances are each transfer trajectory is unique, no other spacecraft will ever follow the same path again.
So you can forget about interplanetary convoy raiders lurking near a shipping lane, there are no shipping lanes. The same goes for pirates and privateers.
The best you can hope for is a clustering of ship launching during the months-long window for Hohmann minimum energy trajectories open between inhabited planets. And even then the ships will probably be spaced millions of kilometers apart, unless they are in a convoy.
Well, there is an exception. Alisair Young pointed out to me that while there are no shipping lanes between planets, in places that are crowded with spacecraft you certainly are going to have the equivalent of air-traffic controllers.
I don't care how the Starship Enterprise or the Battlestar Galactica is laid out. With a scientifically accurate rocket, the direction of "down" will be in the same direction that the rocket exhaust is shooting. In other words, a spacecraft will have the general internal arrangement of a skyscraper, not that of a passenger airplane. The floors will be set perpendicular to the axis of thrust, and "up" will be the direction the spacecraft is thrusting. This is one of the most persistent misconceptions, due to the unfortunate fact that practically all spacecraft in SF media get it wrong. I'm looking at YOU Star Trek, Star Wars, and Battlestar Galactica!
This bad trope is an outgrowth of the "space is two dimensional" fallacy. Some SF shows go so far bad that they make their spacecraft like boats. Even to the point of stupidly placing the ship's Bridge perched on the "top" where it will be shot off by hostile weapons fire, instead of deep in the core of the ship where it will have some protection (Star Trek and Uchuu Senkan Yamato immediately come to mind).
(Anthony Jackson points out two exceptions. One: if your spacecraft is also part aircraft (a "belly-lander"), like the Space Shuttle, in the air "down" will be perpendicular to the wings, but in space "down" will be in the exhaust direction. Two: if you have an ion drive or other low-thrust drive, the ship will probably have some kind of centrifugal gravity, so "down" will be radial to the axis of spin)
I don't care how the X-wing and Viper space fighters maneuvered. It is impossible to make swooping maneuvers without an atmosphere and wings.
You also cannot turn on a dime. The faster the ship is moving, the wider your turns will be. Your spacecraft will NOT move like an airplane, it will act more like a heavily loaded 18-wheeler truck moving at high speed on a huge sheet of black ice.
There is also some question of whether space fighters make any sense from a military, scientific, and economic standpoint.
And another thing: if you maneuver, you are NOT going to be slammed into walls by high gee forces like a NASCAR race car driver. It doesn't work that way unless you have an atmosphere and wings. The only thing you will feel is a force in the same direction that the rocket exhaust is shooting, which will be equal to magnitude to the acceleration the engine is producing. Since Rockets Are Not Boats, the force generally be in the direction the crew considers as "down", as defined by the rocket's design. It will never be "sideways" (except under silly situations, like occupying a spinning centrifugal gravity ring while the rocket is accelerating).
It doesn't matter if you are thrusting in some other direction that the rocket's direction of travel (see Rockets Are Not Arrows) nor does it matter the rocket's current velocity (relative to what?). If the rocket engine cannot provide more than 0.5 gs of acceleration, the crew is never going to feel more than 0.5 gs of acceleration. Even if the ship is moving at a large fraction of the speed of light.
But if you simply must have space fighters, they will act like this.
During an engine burn the thrust will be in the direction of the nose (and the exhaust will go in the opposite direction). But once the thrust is off, the ship can turn to any orientation. It can fly "sideways" through space if it wants. This can be important during space combat, in order to get your ship's weapons to bear on the enemy.
So all those scenes from Star Wars and the old Battlestar Galactica where a hapless space fighter cannot shake the enemy on their tail are utter bilge. All they have to do is spin on their short axis and blast the tail-gater. (For a good example watch the Babylon 5 episode "Midnight on the Firing Line")
Say your ship is traveling in direction X at a certain velocity. To increase its velocity in direction X (accelerate), it has to point its nose in that exact direction and do an engine burn. To decrease its velocity in direction X (decelerate), it has to point its nose in the exact opposite direction and do an engine burn.
If it burns in any other direction, the ship will accelerate or decelerate while simultaneously changing the direction it is traveling.
If you look at most blueprints for the various iterations of the Starship Enterprise, you will notice that every single part of the spacecraft interior is pressurized, with doors, rooms, and toilets. The corridors are wide enough for five people to walk abreast on nice carpeted floors with indirect lighting.
This is ludicrously wrong. And it is not just Star Trek that does this, pretty much all of media science fiction has ships like this. TV Tropes calls this fallacy "Starship Luxurious".
This is an extension of the "Rockets are Boats" fallacy. Passenger aircraft and luxury liners have their entire interior pressurized because so is everything else at sea level on a planet with a breathable atmosphere. For free. So careless starship designers, without a thought, made the unconscious assumption that spacecraft would be totally pressurized as well.
Wrong. Tain't no air in space, and atmosphere is expensive when you have to cart it up out of Terra's gravity well. Not to mention the expensive pressurized hull that has to encase it.
And it is not just the cost of hauling it up the gravity well, the spacecraft's engine has to accelerate the mass of all that junk. Every Gram Counts, so every gram of carpeting, atmosphere, and pressure hull is one less gram of payload, i.e., the reason the spacecraft was created in the first place. See The Tyranny of the Rocket Equation.
In the real world, spacecraft will be mostly tanks of propellant, propulsion system, payload bays, and a lacy lattice-work of support struts holding everything together. The part the people live in will be a tiny pressurized habitat module tucked away somewhere.
Ignorant starship designers have the unconscious assumption that the important part of a spacecraft is the crew, so they designed ships with their priorities reversed. Their ships were mostly gigantic habitat modules with a tiny engine stuck to the rear. Their ships are also ludicrously wrong. If the designers thought about it at all, they might grudgingly include a tiny fuel tank. Which is like the cherry on top of their big icecream sundae of Fail.
So quit drawing ship blueprints with every square inch pressurized and human-accessible. On a real spacecraft if the ship's engineer has to repair the propulsion system, heat radiators, power plant, propellant tanks, or anything like that, they will have to put on their space suit. They will not have the luxury enjoyed by Scotty the engineer, waltzing down a carpeted floor in a shirt-sleeve atmosphere.
If your rocket has a multi-megawatt power plant, an absurdly high thrust thermal rocket propulsion system, or directed energy weapons it will need huge heat radiators to purge all the waste heat. Otherwise the rocket will melt or even vaporize. Radiators look like large wings or arrays of panels. The necessity of radiators a real problem for warships since radiators are pathetically vulnerable to hostile weapons fire.
Spacecraft have no need of windows or portholes, for much the same reason as a submarine. (No, the Seaview doesn't count. Strictly science fiction. There are no panoramic picture windows on a Trident submarine). Windows represent structural weakness, and there really isn't much to see in any event. Unless the spacecraft is orbiting a planet or docking with another ship, the only thing visible is the depths of space and the eye-searing sun. And unlike submarines, windows on a spacecraft also let in deadly radiation. The windows on the Apollo Command Module (CM) also have to withstand the searing heat of atmospheric reentry.
Any windows will be tiny like the ones on the Apollo CM (side windows are 33 cm square, docking windows are 20 x 33 cm). The only reason for larger ones is if the spacecraft has to do a piloted landing and you don't got a glass cockpit (e.g., the Apollo Lunar Module or the Space Shuttle. LM windows are 64 x 71 cm triangles). The cupola on the International Space Station has the largest windows used in space to date (80 cm).
Star Trek, Star Wars, and Battlestar Galactica to the contrary, space battles will NOT be fought at a range of a few feet. Directed energy weapons will force ranges such that the enemy ships will only be visible through a telescope. Watching a space battle through a port hole, you will either see nothing because the enemy ships are too far away to see without a telescope, or you will see nothing because a reflected laser beam or nuclear explosion has permanently robbed you of your eyesight.
TV Tropes debunks the space-battles-at-toe-to-toe-range myth in great detail in the listing See the Whites of Their Eyes
The navigation room might have an astrodome for emergency navigation. But for the most part windows will be omitted in favor of radar, telescopic TV cameras, and similar sensors.
There is no friction in space. Here on Terra, if you are driving a car and take your foot off the accelerator, the car will coast to a stop due to the friction of the road. In space, if a ship turns off its engines it will maintain its current velocity for the rest of eternity (unless is crashes into a planet or something). In the movie 2001 A Space Odyssey, you may have noticed that the spacecraft Discovery was traveling to Jupiter with nary a puff coming out of the rocket motors.
This is why it makes no sense to talk about the "range" of a rocket. Any rocket not in orbit around a planet or in the Sun's gravity well has a range of infinity. In theory it can do a burn and travel to, say, the Andromeda Galaxy, it is only that it will take millions of year to get there. Instead of a rocket's range, one should talk about a rocket's delta V capacity.
Acceleration and deceleration are symmetrical. This means if your spacecraft spends an hour accelerating to a speed of 1000 meters per second, it is going to take roughly another hour to decelerate to a stop. You cannot "put on the brakes" and suddenly stop, like you can do with a boat or an automobile. (I say "roughly" because as you accelerate your ship looses mass due to expending reaction mass, so it becomes easier to decelerate. But this is a complicating detail you can ignore for now.)
In a rocket, there is a difference between "fuel" and "reaction mass." Rockets use Newton's third law of Action and Reaction in order to move. Mass is violently thrown away in the form of the rocket's exhaust and the reaction accelerates the rocket forward. This mass is of course the "reaction mass." It is sometimes also called "remass" or "propellant."
The "fuel" is what is burned or whatever to generated the energy to expel the reaction mass. For example, in a classic atomic rocket, the fuel is the uranium-235 rods in the nuclear reactor, the reaction mass is the hydrogen gas heated in the reactor and expelled from the exhaust nozzle.
There are only a few confusing cases where the fuel and the reaction mass are the same thing. This is the case with chemical rockets such as the Space Shuttle and the Saturn 5, which is how the misconception started in the first place.
Automobiles, airplanes, and boats are sizable vehicles with relatively small fuel tanks. Not so rockets. An incredibly powerful rocket might approach having half its mass composed of reaction mass and the other half structure, hull plates, crew members, and everything else. But it is more likely that 75% of the mass will be reaction mass. Or worse. Most rockets are huge propellant tanks with a rocket engine stuck on the tail and a tiny crew habitat stuck on the top.
In space, there is no practical way to hide your military spacecraft from detection by the enemy.
Before you get all indignant and try to refute this, read through the details in the link. You will probably find that any arguments you can muster have been brought up a million times before. In any event, you should also first read about Respecting Science.
I don't care how many space battles you have watched with ships going swish and explosions going BOOM! There is no air in space so neither is there sound. In space no one can hear you go ka-blam. Only a couple of TV shows got this correct, notably Babylon 5 and Firefly.
The only common exception is that if a nuclear warhead goes off within a few hundred meters of your ship, the flood of x-rays might cause the hull to flex and create a sound.
There is a difference between weight and mass. An object's mass is always the same, but an object's weight depends upon what planet it is sitting on. A brick with a mass of one kilogram will have a weight of 9.81 newtons (2.2 pounds) on Terra, a weight of 1.62 newtons on Luna (0.36 pounds), and a weight of zero newtons (0 pounds) on the International Space Station. But in all cases it's mass will be the same: one kilogram. (Chris Buzon points out that if the object is moving at relativistic velocities relative to you, you will measure a mass increase. But this is not noticeable at ordinary relative velocities.)
The practical consequence is that if you are in a spacesuit on the Space Station, you cannot move everything by tapping it with your pinky finger (you may start it moving at a rate of one millimeter per week, but that is close enough to "cannot" for government work). The Space Shuttle may be floating next to the station with a weight of zero, but it still has a mass of 90 metric tons. If it is stationary and you pushed on it, there will be very little effect (in fact, about the same effect as if the Shuttle was sitting on the tarmac at Cape Kennedy and you gave it a shove).
And if it is moving slowly on a collision course with the station, and you are in between, the fact that it has zero weight will not prevent it from crushing you like a bug despite your attempts to stop it. It takes just as much energy to stop an object as it took to start it moving.
Sorry, but your orbital construction crews will NOT be able to manually manipulate multi-ton girders like they were toothpicks.
The other factor to consider is Newton's Third Law. If you push on a girder, there will be both action and reaction. Since the girder has more mass, it will start moving a microscopic amount. But since you have less, you will start moving in the opposite direction with much more velocity. This renders many common tools unusable in the free fall environment, such as hammers and screwdrivers.
Technically, people in, say, the Space Station are NOT beyond the reach of Terra's gravity. The gravitational attraction at the altitude of the Station is about as strong as it is on Terra's surface (it is about 93% of full gravitational attraction). The reason that everybody floats around is because they are in a state of "free fall." If you were in an elevator, and the cable snapped, you too would be in a state of free fall and would float around. At least until you hit. (yes, Jonathan points out that this ignores air resistance, but you get the idea.)
So people in the Space Station are in "zero gravity" in the sense of "undergoing an acceleration of 0.0 gs". Just like the Apollo astronauts are crushed by an acceleration of 3.94 g when they lift off. Related terms are "free fall" and "microgravity."
And if you were suddenly thrown into the vacuum of space without a spacesuit, you would NOT pop like a balloon. Dr. Geoffrey Landis has an analysis here. Executive Summary: You would survive about a ninety seconds, you wouldn't explode, you would remain conscious for about ten seconds. There are some more links on the topic of explosive decompression here
That round room in the Starship Enterprise? The one they call the "Bridge?" Wrong term, that thing is a Combat Information Center (CIC). On a real wet-navy vessel, the bridge is a tiny two-station place used to control the the movement of the ship. It only had stations for the navigation and helm.
In other words, the "bridge" on the Starship Enterprise is that little console that Sulu and Chekov sit at.
The CIC is where all the data from the sensors, scoutships, intelligence agencies, central command, and other ships is gathered and evaluated. The important information is passed to the captain along with tactical suggestions. Exactly the way Uhura, Scotty, and Mr. Spock pass information and tactical suggestions to Captain Kirk.
Amusingly enough, real world CICs resemble the one on the Starship Enterprise, because the US Navy was actually inspired by Matt Jeffries design. Even more so, the US Navy got the very concept of a CIC from the classic science fiction novel Gray Lensman by the legendary E. E. "Doc" Smith.