Now we are really sailing off into terra incognito. "Here be dragons" and all that. But if you have starships, you almost have to have aliens (Isaac Asimov's Foundation trilogy being the most notable exception). The "science" is called Astrobiology, the famous "science in search of a subject". Unfortunately it only offers vague generalities. You can keep up on the latest news, but for now if you want aliens, you are going to have to create them yourself.
Suggested reading includes The Encyclopedia of Science Fiction's entry on "Aliens", Steve Colgan's Worlds of Possibility blog, Life Everywhere by David Darling, The Science of Aliens by Clifford Pickover and Aliens and Alien Societies by Stanley Schmidt.
In a science essay "Not As We Know It", Isaac Asimov notes that life on Terra is based on proteins dissolved in water solvent. He points out some other possibilities. Note that the "temperature" column has the information needed to set the borders of a solar system's circumstellar habitable zone for that particular biochemistry. Temperatures assume the planet has about 1 atmosphere worth of pressure.
|Macromolecule in |
at 1 Atm
|Fluorosilicones in Fluorosilicones|| 400°? to|
|Silanes (chains of silicon atoms) are too unstable. Silicones (chains alternating silicon and oxygen atoms) are more suitable for making "silicon life" protein analogues.|
James Cambias notes that such life will consume carbon dioxide (and other carbon compounds) out of the air, combining it with silicon to create complex silicone compounds. Oxygen will be released but that will immediately combine with silicon to make silicon dioxide sand. The atmosphere will become depeleted in carbon dioxide. This might cool the planet off enough that fluorocarbon-sulfur life will take over the planet.
|Fluorocarbons in Molten Sulfur||113° to|
|Earth proteins are too unstable at liquid sulfur temperatures. They can be stabilized by substituting fluorine atoms for hydrogen atoms, resulting in complex fluorocarbons.|
James Cambias notes that such life forms will probably evolve in an atmosphere poor in oxygen but rich in fluorine. However, such life will create atmospheres with oxygen as they release oxygen from carbon dioxide+sulfur dioxide as their metabolism creates complex fluorocarbon molecules. There actually might be enough oxygen in the atmosphere for humans to breath (but the temperature would kill them).
|Proteins in Water||0° to|
|Because water is hydrogenated oxygen, the proteins will have to have more oxygen than nitrogen in their make up. This is "life as we know it." Pretty much all life on Terra falls under this catagory.|
James Cambias notes that such life will consume carbon dioxide out of the atmosphere and release oxygen, thus converting the planet's primordial atmosphere into a biologic oxygen containing atmosphere.
|Proteins in Liquid Ammonia||-77.7° C to|
|Because ammonia is hydrogenated nitrogen, the proteins will have more nitrogen than oxygen in their make up. Earth proteins are too stable at liquid ammonia temperatures, ammonia life proteins will have to be more unstable than their Earth analogues.|
James Cambias notes that such life forms will probably require a planet with a methane-ammonia atmosphere. As with protein-water life, it will consume carbon dioxide and produce oxygen. However, the oxygen will react with methane to produce carbon dioxide and water. The water will immediately freeze out of the atmosphere, the carbon dioxide will be consumed. Thus the atmosphere will gradually lose all its methane and become much lower in pressure.
|Lipids in Liquid Methane||-183.6° C to|
|Polar liquids will not dissolve non-polar substances and vice versa (oil and water don't mix). Proteins are polar, so they won't dissolve in liquid methane. Complex protein-like polylipids will have to be used instead.|
James Cambias notes that such life forms will probably require a planet with a methane-hydrogen atmosphere. As with protein-water life, it will consume carbon dioxide and produce oxygen. However, the oxygen will react with methane to produce carbon dioxide and water while the oxygen will react with hydrogen to produce more water. The water will immediately freeze out of the atmosphere, the carbon dioxide will be consumed. Thus the atmosphere will gradually lose all its methane and hydrogen thus becoming much lower in pressure.
|Lipids in Liquid Hydrogen||-253° C to|
|Liquid hydrogen is also non-polar, so polylipids will be needed.|
James Cambias notes that the temperature will be much higher in the immense pressures of a gas giant world.
In classic science fiction, the buzz-word was "Silicon-based Life". Life on Terra is based on Carbon, since carbon can join with not one, not two, not even three, but a whopping four other atoms. This allows the construction of complex molecules like proteins and DNA, a requirement for living creatures. The only other element that can do this is Silicon, so the SF writers seized it. They are also fond of harping on the fact that while most carbon-based animals on Terra exhale gaseous carbon dioxide, a poor silicon-based critter would breath out silicon dioxide, i.e.,sand. In "A Martian Odyssey" by Stanley Weinbaum is a silicon life creature that "exhales" bricks of silicon dioxide, which it uses to build a pyramid around itself.
There are several possibilities for the composition of alien blood.
In James Blish's The Star Dwellers, the "angels" are a species of energy creature that inhabit nebulae, and love to curl up in the cozy warmth of a starship's Nernst-effect fusion reactor. They are long-lived, the eldest were born shortly after the birth of the universe about 13 billion years ago. The Starfish from Glen Cook's Starfishers are vast creatures composed of fusion fires and magnetic fields. The human Starfishers protect the Starfish from the "sharks", and in exchange the Starfish give "ambergris nodes" which are the sine qua non of tachyon communication equipment. Magnetic nebula life appears in William Tedford's Nemydia Deep and "magnetovores" (i.e., organisms that consume magnetism) living in the solar corona are in David Brin's Sundiver. There are photovores around the galactic core in Gregory Benford's Sailing Bright Eternity (also described in Benford's article in the August 1995 issue of Fantasy & Science Fiction magazine, A Scientist's Notebook: Life at Galactic Center).
An example of electronic life is the superconducting mentality in Sir Arthur C. Clarke's "Crusade".
One of the odder aliens is the Qax from Stephen Baxter's Timelike Infinity. Their "bodies" are organized clusters of millions of tiny whirlpools in still ponds. Another odd one was the Monolith Monsters. They were not invading aliens so much as an extraterrestrial chemical reaction. Instant monster: just add water.
But even if you handwave that away and declare that there are lots of different species of aliens, there is plenty of room for imagination. Especially in the alien's anatomy. Just here on Terra, we can find jellyfish, tarantulas, viruses, and giraffes. Face it, if these fellow Earth-creatures don't resemble us, a totally alien race from another planet ain't gonna look like Mr. Spock. Personally if I open an SF novel only to discover yet another cat-like alien I may need a nausea bag (RocketCat clears his throat then gives me his best "I'm Looking At A Hypocrite" look).
There might be creeping jellies, giant crystals, intelligent plants, mobile fungoids, energy creatures, fusion plasma beings dancing in solar coronas, liquid or gaseous life, swarming hive intelligences, superintelligent shades of the colour blue, and natural "electronic" life forms in pools of liquid helium. They might not be made of meat. They might not even be composed of matter as we know it, like the Cheela from Dr. Robert Forward's Dragon's Egg who are made of neutronium and white dwarf star matter.
Some extraterrestrial creatures inhabit the depths of space itself. In Sir Arthur C. Clarke's Childhood's End was a creature that lived in deep space among asteroid belts. It resembled a huge eye, about twenty feet in diameter. Its survival depended upon the range and resolving power of its eye. Large creatures include the living O'Neil colonies in John Varley's Gaean trilogy and the living planet from Stanislaw Lem's Solaris. Biggest of all is the intelligent nebula from Fred Hoyle's The Black Cloud. Well, actually Olaf Stapedon's intelligent galaxies in Star Maker are bigger, but let's not get carried away.
A "hive" intelligence would resemble an intelligent ant-hill, where each ant would be but a cell in the hill's "body". Individual ants may die, but the hill goes on. Examples include the "Boaty Bits" from FARTHEST STAR by Jack Williamson and Frederik Pohl, the "Godtalkers" from THE DRAGON NEVER SLEEPS by Glen Cook, the "Tinker Composite" from THE MIND POOL by Charles Sheffield, the "Mantis" from GREAT SKY RIVER by Gregory Benford, and the Martians from LAST AND FIRST MEN by Olaf Stapedon. If the alien is composed of a hive of several species, it is some times called an "anthology intelligence." Go to The Tough Guide to the Known Galaxy and read the entry "HIVE ENTITY".
A good example of a hive intelligence was in Olaf Stapedon's classic Star Maker. The "cells" composing an individual were free-flying birds linked telepathically. Birds might be born or die, but the flock-individual lived on. A more modest version were the "Tines" in Vernor Vinge's A Fire Upon The Deep. One might even consider an anthill to be a hive organism, an individual who's cells are ants.
And don't forget the inflatable aliens from John Brunner's The Crucible of Time. Or the bizarre one from Damon Knight's Stranger Station.
In the Traveller role playing game, it broke down animal types into four broad classes: Herbivore, Omnivore, Carnivore, and Scavenger. They were further broken down into sub-types:
- Herbivore: Animals that eat unresisting food. Plant-eaters, but also whales eating krill and anteaters eating ants.
- Grazers: Herbivores that devote most of their time to eating. They may be solitary or grouped in herds. Their primary defense is running away very fast. Examples: antelope, moose, whale.
- Intermittents: Herbivores that do not devote most of their time to eating. They tend to be solitary. They tend to freeze when encountering another animal but will flee if attacked by something larger. Examples: chipmunk and elephant.
- Filters: Herbivores that pass the environment through their bodies. Grazers move towards food, filters move a flow of water or air through their body in order to gain food. They generally suck, trip, push or pull anything at close range into their digestive sack. They are solitary and tend to be slow-moving. Examples: barnacle.
- Omnivore: Animals that eat food regardless of its resistance. For instance: bears eat berries as well as small animals.
- Gatherers: Omnivore that display a greater tendency to herbivorous behavior. They are similar to Intermittents. Examples: raccoon and chimpanzee.
- Hunters: Omnivore that display a greater tendency to carnivorous behavior. Similar to small or inefficient chasers. Examples: bears and humans.
- Eaters: Omnivore that does not distinguish its food, it consumes all that it confronts. Examples: a swarm of army ants.
- Carnivore: Animals that eat violently resisting food by attacking and killing said food.
- Pouncers: Carnivore that kill their prey by attacking from hiding, or by stalking and springing. Generally solitary since it is hard to coordinate such attacks. If they surprise their prey they will attack, but will sometimes attack even when surprise is lost. If they themselves are surprised they will flee. Examples: cats.
- Chasers: Carnivore that kill their prey by attacking after a chase. They tend to be pack animals. Examples: wolves.
- Trappers: Carnivore that passively allow their prey to enter a created trap, whereupon the prey is killed and eaten. They tend to be solitary and slow, but will attack literally anything that enters the trap. Examples: spider and ant lion.
- Sirens: Similar to Trappers, except it creates some kind of lure to draw prey into the trap. Sometimes the lure is specific to some prey animal, sometimes the lure is universal. Examples: angler fish, Venus fly trap.
- Killers: Carnivore that devote much attention to killing, a blood lust. They have a raw killing instinct. Attacks are fierce and violent. They do not care how large their opponent is. Examples: shark.
- Scavenger: Animals that share or steal the prey of others, or that takes the nasty unconsumed left over bits.
- Intimidators: Scavenger that steal food from other animals by frightening or threatening. They approach another animal's kill and force it away by appearing to be a threat. Examples: coyote.
- Hijackers: Scavenger that boldly steal food from another animal. Hijackers are stronger or larger than the victim animal, so that it cannot effectively object. Examples: lion, tyrannosaurus rex.
- Carrion-Eaters: Scavengers that take dead meat when it becomes available, often waiting patiently for all other threats to disperse first. Examples: buzzard.
- Reducers: Scavengers that act constantly on all available food. They eat the remains of food after all other scavengers are finished with it. They are generally microscopic. Examples: bacteria.
Note that the animal type which an intelligent alien evolved from will give clues as to that alien's psychology.
Here on Terra, Carnivores and Omnivores tend to have their eyes aimed forwards working together, so as to allow binocular vision to gauge the distance to their prey. In self-defense, Herbivores (i.e., the prey) tend to have monocular vision, eyes on the side of their face aimed left and right working separately. This allows them to approximate 360° vision thus reducing the blind spot a carnivores can use for ambush purposes.
Back in the 1950s a popular scifi b-movie trope was giant insects and other monsters. Not to mention Godzilla. These were quite popular at the time. A pity they are yet another iconic scifi trope that science grinds into the dirt while saying You Can't Do That.
The minor problem with Big Bugs is that insect's crude stand-in for actual lungs is utterly incapable of absorbing enough oxygen to keep the blasted critter alive. Not when scaled up to monster size, at any rate.
But the main problem is the pesky Square-Cube Law.
When an object undergoes a proportional increase in size, its new surface area is proportional to the square of the multiplier and its new volume is proportional to the cube of the multiplier. In English: if you enlarge a bug with blue Pym-particles its weight will grow much faster than its skin.
For example, if you double the size (measured by edge length) of a cube, its surface area is quadrupled, and its volume is increased to eight times its original volume.
This creates many problems.
In his Lensman series, E.E. "Doc" Smith invents an alien body type classification system, though he gives precious few details. In the system, human beings are classified as AAAAAAAAAAAA to twelve places, and aliens have other letter codes depending upon how they vary from humans. The fifth place is for number and type of arms, the sixth is for number and type of legs, and seventh place is skin.
James White adapted the system to his Sector General novels, with the the more reasonable specification that human beings were not the measure of all things, i.e., in the Sector General system humans are classified as DBDG, not AAAAAAAAAAAA.
There are some notes on talking to aliens here.
In the real world, communication with hypothetical extraterrestrials is such a huge problem that it may never be properly solved. Researchers are having enough problems trying to talk to porpoises, and they are from our own planet. Alien thought processes might be forever inscrutable. There is a good list of examples of inscrutable alien languages on TV Tropes.
In C. J. Cherryh's Chanur novels, the methane-breathing Tc'a species are almost impossible to be communicated with, since their brains are multi-part and their speech decodes as complex matrices of intertwined meanings. In Piers Anthony's KIRLIAN QUEST, the Slash use modulated laser beams. As did the deep space beings in Jack Williamson's TRAPPED IN SPACE. In Charles Sheffield's PROTEUS novels, the Logeinan life form uses an area of skin that has changing color dots. As does the intelligent squid in Arthur C. Clarke's The Shining Ones.
And just imagine the headaches of trying to communicate with a species that uses various scents and smells instead of sound. Or radio waves. Or modulated laser beams. Or rapid changes in skin color. Or all four combined.
The psychology of an alien species is any body's guess. It could be so alien as to be forever beyond our understanding. It could be quite human. Or somewhere in-between.
Some clues to an alien species psychology might be found in their ecosystem classification. For instance, herbivores might be skittish, only comfortable in groups, and tend to flee if they feel threatened.
In James P. Hogan's The Gentle Giants of Ganymede, on the giant's planet the herbivores evolved a third circulatory system full of toxins which made their flesh poisonous to carnivores. It was so effective that carnivores became extinct. The herbivores evolved to look like animal illustrations from a nursery or kindergarten story book, all cute, plump and cuddly. The result was that the giant psychology has no confrontation, pride, or sense of danger.
Larry Niven's Puppeteers evolved from herbivores. They are the cowards of the universe, their leader is called "The Hindmost" because it is the furthest from any danger. In Puppeteer society, courage is seen as a mental illness. Puppeteers are pragmatic to a fault. Human traits such as wishful thinking and superstition are nonexistent. This means there is no level of danger that they'd consider to be an acceptable risk, the only acceptable level is 0%. They are willing to go to any lengths to protect themselves from perceived danger and provide a safer environment for themselves.
In Niven and Pournelle's classic novel Footfall, the alien Fithp are herd creatures. They do not understand how or why you would possibly initiate diplomacy before first fighting to see which party was dominant. When a Fithp is defeated, it surrenders, and thereafter becomes totally devoted and subservient to its conqueror.
Fithp are horrified when they defeat humans in battle, the humans surrender, then the humans suddenly break their surrender and counter-attack. To the Fithp, this is mad-dog behavior, and the humans are treated as such.
As a rule, species that inhabit terrestrial planets (such as our species) do not have much interaction with aliens who live on gas giants. In the general this is because we and they have little or no common frames of reference which makes communication difficult. In the specific it is because we and they do not covet each other's real estate so there is no reason to go to war. In Poul Anderson's galactic novels, the human galactic empire and several gasworlder empires interpenetrated each other and ignored each other.
There are exceptions, such as Kevin J. Anderson's Saga of Seven Suns series. In the first novel, the human empires are unaware of the existence of the Gasworlders ("Hydrogues"). This proves to be unfortunate, when the humans test a device which converts gas giants into blazing suns, this makes the Hydrogues very angry. Hilarity ensues. Another exception is describe here.
Many point to the ecosystems at the Galapagos black smokers as proof that life is possible in underground oceans on, say, Europa. However, if this is true, the implication is that such life will be far more common than terrestrial life. After all, there are several such moons in our solar system, and only one Terra (Europa, Enceladus, Ganymede and Titan). If there are four such moons, then throughout the universe iceball life will outnumber liquid water life four to one, on average. Such life turns up in The Killing Star by Charles Pelligrino and George Zebrowski.
The late Carl Sagan popularized the notion that floating organisms could exist in the temperate regions of Jupiter's atmosphere. He postulated an entire ecosystem, with aerial plankton grazed on by sky whales, who were preyed on in turn by flying sharks. Sir Arthur C. Clarke expanded upon this theme in "A Meeting With Medusa" and in 2010. These stories featured creatures that were sort of a cross between a titanic jellyfish and a zeppelin. The medusae were herbivores, but armed against the marauding sharks. They had high-voltage lighting projectors and serrated arms like kilometer long chainsaws. There are also sky whales in Dr. Robert Forward's Saturn Rukh.
However, if the aliens like to live on the same kinds of planets that Terrans do, the way to bet is that eventually there will be war. The only wild card is if one or both species like living in mobile asteroid habitats (Macrolife). Or if a species is a primitive civilization with the misfortune to live in an Elder God Galaxy, and has to keep a real low profile in order to survive.
As a side note, one can use the time between apes and angels for the "average lifespan of a technological civilization". Insert this into the Drake equation along with a few other guesses and you can calculate the average distance between alien civilization homeworlds. (and of course the distance between Terra and the closest aliens).
I say "homeworlds" because they might have colonized nearby stars to form an empire. In this case the homeworld will probably be in the center of the empire's sphere of influence. Therefore the closest aliens will be the average distance between minus the radius of their empire. Go to The Tough Guide to the Known Galaxy and read the entry "HOMEWORLD".
If you already have an idea of how close you want civilizations to be spaced, you work the Drake equation backwards. Keep altering the values until you get the spacing you want. But now you have to live with the consequences of those various values, and their implications.
Back in 1961, there was a scientific conference held in the Green Bank facility about the search for extraterrestrial intelligence. In it, the host Dr. Frank Drake presented his now-famous "Drake Equation". The equation calculates N, which is the number of civilizations in our galaxy that it would be possible to communicate with by radio. After all, this equation was invented for a conference about communicating with aliens by radio.
It is a pity that we have not got a clue about the values of the last four parameters.
This means that the equation is pretty worthless for calculating the actual number of radio-using aliens out there. But it can be useful to study how proposed values for the parameters will affect N.
Note that N is the number of radio-using alien civilizations. Science fiction authors have been using the Drake Equation to calculate the number of alien civilizations, which is not quite the same thing. But close.
Authors can start off with a desired value for N, and work backwards to find values for the other parameters that will give the desired result. Or use their personal best guess for the parameters and see what value of N pops out.
The Drake Equation is:
N = R* × ƒp × ne × ƒl × ƒi × ƒc × L
- N = the number of civilizations in our galaxy with which radio-communication might be possible
- R* = the average rate of star formation in our galaxy
- ƒp = the fraction of those stars that have planets
- ne = the average number of planets/moons that can potentially support life per star that has planets
- ƒl = the fraction of planets that could support life that actually develop life at some point
- ƒi = the fraction of planets with life that actually go on to develop intelligent life (civilizations)
- ƒc = the fraction of civilizations that develop a technology that releases detectable signs of their existence into space
- L = the length of time for which such civilizations release detectable signals into space
0.4 is based the probability a planet is in the star's habitable zone, determined by solar heating. 0.1 is based on the galactic habitable zone, determined by regions of the galaxy with enough heavy elements and lack of near-by deadly supernovae.
Things get more uncertain when you consider that many moons (such as Europa or Titan) might support life. This drastically increases the number of habitable sites in a given solar system.
And proponents of the Rare Earth hypothesis say in order for their hypothesis to be true, it must be so closed to zero that Terra is the only one. Which violates the mediocrity principle and the Copernican principle, as well as being no fun at all for science fiction authors.
1.0 if you are an optimist, 0.13 if you are a pessimist.
1.0 is baased on the fact that life arose on Terra almost immediately after favorable conditions arose. 0.13 is based on an estimate by Charles H. Lineweaver and Tamara M. Davis based on a statistical argument derived from the length of time life took to evolve on Terra.
The value of this parameter is controversial, which is a code word for "who the heck knows?" Pretty much every value between 0.0 and 1.0 has been proposed, depending upon the proposer's particular axe to grind.
Also controversial. Some civilizations who have the technology to communicate might be paranoid enough that they keep silent. Yet other civilizations might not have the technology to communicate, but do have technology sufficiently noisy that it can be detected. Again: "who the heck knows?"
Most controversial of all. At its most innocuous, this could measure how long it takes for a civilization to become paranoid about giving away their position. At its most controversial, this could measure the average lifetime of a technological civilization, which is where the debate turns ugly. Over population, global warming, global thermonuclear war, and other terms for the Four Horsemen of the Apocalypse start being thrown around, and the discussion rapidly goes downhill from there.
More science-fictionally L could measure how long it takes a civilization to be cut short in an unexpected apotheosis by a Vingian Singularity
There have been several suggested modifications to the Drake Equation.
Alien civilizations might colonize other worlds. In a paper called The Great Silence — The Controversy Concerning Extraterrestrial Intelligent Life they derive three equations to calculate the effects of this on N. These equations require calculus so I'm not going to bother writing about them. You can find them in the report.
A given planet might give rise to several alien civilizations. An additional parameter is added for the Reappearance Factor, the average number of times a planet engenders alien civilizations. Like the other parameters this is very hard to estimate. A lot depends upon what kills off a given civilization, specifically how much it spoils the planet for making a new civilization. A little thing like global thermonuclear war and nuclear winter would eradicate a civilization but the planet would totally recover in a few million years. But if the primary star grew so swollen that it vaporized the planet, that would be the end. Another factor is that the first civilization to arise on a planet might use up all the fossil fuels and easily reached ores. The subsequent civilizations are at a disadvantage. They have to jump directly to off-shore oil drilling instead of just shooting a bullet in the ground like Jed Clampett.
An alien civilization, perfectly capable of sending radio messages, just might be paranoid enough that they keep silent. There might be civilization-killers lurking about, no sense attracting their attention. This is called the METI factor, for Messaging to ExtraTerrestrial Intelligence.
The July 2013 issue of Popular Science in an article about the TV show Doctor Who adds the parameter ƒd, which is the fraction of civilizations that can survived an alien attack from space. The "d" is for "Dalek".
An alien civilization of similar technological advancement to Terra could contact them first. The standard motives from 1950's SF novels are, according to Solomon Golumb:
Sir Arthur C. Clarke notes that the nasty little short story by Damon Knight adds an eighth motive: Serve!
Trade is always a good motive. In H. B. Fyfe's little classic "In Value Deceived", a alien exploration starship is searching for a way to alleviate the famine on their homeworld. They make first contact with a human starship on some barren little world. On a tour of the human's ship, they are thunderstruck when they see the hydroponic installations. It's the key to salvation for their people!
But of course they feign disinterest. They ask for one as a souvenir. They don't notice the similar disinterest with which the humans ask for an alien heating unit. The one that produces all that pesky ash. Stuff like uranium and gold nuggets.
Both aliens and humans are surprised when both parties make quick good-byes after the trade and take off before the trade is regretted. They both think "gee, the other guys act like they cheated us."
There are also anti-motivations. Even if the human race does not want to go all genocidal on a newly discovered alien civilization's posterior, neither do you want to make it easy for them to kill you. As far back as Murray Leinster's classic "First Contact" (1945) the warning is when one of your starships encounters an alien starship, neither can let the other discover the location of their home planet. At least without finding their location as well. If the Terran starship stupidly lets the Blortch starship find the location of Terra, well Terra is at the Blortch's mercy. The Blortch can send their entire star fleet to blow Terra to Em-Cee-Squared, secure in the knowledge that the Terran star fleet has no idea where in the universe to dispatch a retaliation task force.
This only happens when mutually alien ships encounter each other in deep space. Naturally if the Terran exploration ship encounters the Blortch ship while both are orbiting the Blortch homeworld, well the cat is already out of the bag. Then the problem is how does the Terran ship get the vital information back to Terra without leading the Blortch back to your home.
Things can get quite ugly. In Michael McCollum's Antares Passage (1998) all ships have explosive charges on their navigation computers and the astrogators have been brainwashed to commit suicide if they are in danger of being captured by the enemy. In the beforementioned "First Contact", the human and alien ship try to destroy each other in battle, knowing that neither one dare run for home.
If you are really desperate, you will have to trigger the ship's self-destruct mechanism.
Sooner or later one has to confront the Fermi Paradox. A good overview of the problem is David Brin's Xenology: The Science of Asking Who's Out There and The 'Great Silence': the Controversy Concerning Extraterrestrial Intelligent Life. For more detail, try Where Is Everybody?: Fifty Solutions to the Fermi Paradox and the Problem of Extraterrestrial Life by Stephen Webb.
The Fermi Paradox points out that:
- There is a high probability of large numbers of alien civilizations
- But we don't see any
So by the observational evidence, there are no alien civilizations. The trouble is that means our civilization shouldn't be here either, yet we are.
The nasty conclusion is that our civilization is here, so far. But our civilization is fated for death, and the probability is death sooner rather than later. This is called The Great Filter, and it is a rather disturbing thought.
And the problem is not just that we see no alien civilizations. It is the fact that humans exist at all. Terra should by rights be an alien colony, with the aliens using dinosaurs as beasts of burden.
Using slower-than-light starships it would be possible to colonize the entire galaxy in 5 million to 50 million years. By one alien civilization. Naturally the time goes down the higher the number of civilizations are colonizing.
So during the current life-span of our galaxy, it would have been possible for it to be totally colonized 250 to 2500 times. At a minimum.
The Fermi Paradox asks why isn't Terra an alien colony right now?
Granted an alien civilization might not be interested in colonization. There might be thousands of civilizations all content on their home planets, with nary a thought of colonization at all. But remember it only takes one. For anti-colonization bias to be a solution to the Fermi paradox, every single freaking civilization would have to share it with no exceptions at all. If there is even one then the galaxy is colonized in the blink of a galactic eye.
Again, the problem with no alien civilizations existing is that it implies our civilization should not exist either. A galaxy with 400 billion stars and 13.8 billion years of time to play with, it should have produced either millions of civilizations or zero civilizations. But not just one civilization. Violates the mediocrity principle and the Copernican principle, that does. Every single time people have theorized that Terra has a central specially favoried position in the universe, it has turned out to be ludicrously wrong.
Which means our civilization exists so far, but it is due to become extinct quite soon.
This means it is going to be real bad news if we discover any alien life forms at all in our solar system, even bacteria. It will imply that life is common in the universe, life on Terra is not special, The Great Filter must have wiped out all the other civilizations, and we are next.
Naturally there are quite a few solutions proposed. Stephen Webb's book has fifty of them. Some examine the Drake Equation's parameters with an eye towards finding unexpected constraints on the values.
The Wikipedia article has a broad outline of various classifications the solutions fall into. Refer to that article for details.
- Few, if any, other civilizations currently exist
- No other civilizations have arisen (see also Rare Earth Hypothesis)
- It is the nature of intelligent life to destroy itself
- It is the nature of intelligent life to destroy others (Berserker Hypothesis)
- Life is periodically destroyed by naturally occurring events
- Human beings were created alone
- Inflation hypothesis and the youngness argument (multiple universes with synchronous gauge probability distribution)
- They do exist, but we see no evidence
- Communication is improbable due to problems of scale
- Intelligent civilizations are too far apart in space or time
- It is too expensive to spread physically throughout the galaxy
- Human beings have not been searching long enough
- Communication is improbable for technical reasons
- Humans are not listening properly
- Aliens aren't monitoring Earth because Earth is not superhabitable
- Civilizations broadcast detectable radio signals only for a brief period of time
- They tend to experience a technological singularity
- They are too busy online
- They are too alien
- They are non-technological
- The evidence is being suppressed (the Conspiracy Theory)
- They choose not to interact with us
- They don't agree among themselves (no talking with Terrans until Galactic UN is in agreement)
- Earth is deliberately not contacted (Zoo Hypothesis)
- Earth is purposely isolated (Planetarium Hypothesis)
- It is dangerous to communicate
- The Fermi paradox itself is what prevents communication (implies that communcation is lethal)
- They are here unobserved
Dr. Geoffrey A. Landis has a possible solution based on Percolation Theory. A more depressing solution is in Toolmaker Koan by John McLoughlin. It argues that any intelligent species that invents tools starts a process of accelerated progress that inevitably leads to extinction by warfare over dwindling resources.
A more nasty solution is in the classic The Killing Star by Charles Pelligrino and George Zebrowski, Run To The Stars by Michael Rohan, and Antares Dawn by Michael McCollum (see below). It boils down to a variant on the Berserker Hypothesis.
In A Fire Upon The Deep, Vernor Vinge postulates a solution based upon Terra being located in the less desirable geographic region of the galaxy.
In 2006 author Liu Cixin wrote a novel named 三体 (The Three-Body Problem) which won the Chinese Science Fiction Galaxy Award in 2006 and the 2015 Hugo Award for Best Novel. It proposed a solution to the Fermi Paradox which was plausible enough to get analyzed in a paper published in the Journal of the British Interplanetary Society (The Dark Forest Rule: One Solution to the Fermi Paradox).
It is very similar to the scenario set out in Pelligrio & Zebrowski's The Killing Star.
The Dark Forest Rule has two basic hypotheses:
- Survival is the primary requirement of civilization
(civilizations that don't care if they live or die won't last long)
- Civilization grows and expands continuously, whereas the total cosmic materials remain constant
(all warfare boils down to two monkeys and one banana)
and two basic concepts:
- Suspicion Chain: poor communication between different civilizations in the universe results in civilizations distrusting each other
(you can't trust that mysterious tribe who lives over the hills, I'll bet you they have horns growing out of their heads and eat human flesh)
- Technology Explosion: technologies in civilizations may achieve explosive breakthroughs and development at any time, which are beyond the accurate estimation of any distant civilization with its own technological level
(you never know when some other nation will unexpectedly invent the Ultimate Weapon while your back is turned)
The result of combining these hypotheses and concepts:
- Civilizations in the universe are competing for resources
(there ain't enough to share)
- Civilization cannot trust other civilizations
(because they have horns growing out of their heads and eat human flesh)
- Civilizations cannot be confident about the advancement of their technology
(at any moment those horned flesh eaters who want our galactic resources might invent a Nicoll-Dyson Beam and kill us all)
In other words It's The Law Of The Jungle. "Every man for himself," "anything goes," "need of the sole outweights the need of the many," "survival of the strongest," "survival of the fittest," "kill or be killed," "dog eat dog" and "eat or be eaten." Basically the "state of nature" as proposed by Thomas Hobbes.
The hypothesis "survival is the primary requirement of civilization" is not saying that there are no alien civilzations that are moral-advocating or selfless. The hypothesis is saying that such civilizations will be slaughtered by survivalist civilizations. Much like how the Roman civilization was defeated by the Goths and the Song Dynasty was defeated by Mongolian cavalry. In other words "nice guys finish last."
The hypothesis "civilization grows and expands continuously, whereas the total cosmic materials remain constant" does not mean that civilizations will fight because they are greedy for all the resources. It means civilization will fight because they do not know how many resources will ensure survival, the only safe assumption is "all of them." In a broader sense all activities of all living civilizations increase entropy (by the second law of thermodynamics). Therefore other civilizations must be killed to slow down the heat death of the universe, thus prolonging the time for this civilization to live.
The limit of the speed of light means that two-way communication between civilizations can take years to centuries. This helps create the suspicion chain. But even with rapid communication you will instantly find yourself in the middle of The Prisoner's Dilemma which is the suspicion chain raised to the second power.
In addition, even limited communication with another civilization might inadvertently trigger in them a technological explosion, and suddenly you will find that you've brought a knife to a gun fight.
Given all that, the only safe strategy is to instantly try and kill any alien civilizations you come across. Especially since chances are they will have followed the same train of logic, and will instanly try to kill you once they discover you exist.
If you kill them, the worst thing that might happen is you'll discover they were a non-expanding moral-advocation race. Which is a shame, but even so they were creating entropy.
If you leave them alone, you are rolling the dice and risking the extinction of your entire species.
Of course when you try to kill them, you'll have to be covert about it. Just in case they turn out to be more powerful than you are. You'll have to try to avoid letting them discover that your species even exists in the first place. Keeping in mind that if they are incredibly more advanced than you are, they will have found you first and you are doomed. But there isn't much you can do about that. Given the "Apes or Angels" scenario, chances are there will be a huge technological inequality between the two civilizations. Meeting between civilizations of the same tech level will be rare.
The big draw-back to instantly killing a newly discovered alien civilization is that another ultra-highly advanced alien civilization will notice your attack (that is, a civilization vastly more advanced than you are). Then they will probably obliterate you. If you are worried about that, the best strategy is to try and hide your entire civilization, and avoid contact with anyone.
Unless the ultra-highly advanced alien civilization does not obliterate you, for fear that a third ultra-ultra-ultra-highly advanced alien civilization will notice the attack and obliterate them.
So, the answer to the Fermi Paradox is either:
- All the other civilizations have been killed except for a couple of bloodthirsty ones
- All the other civilizations are doing their best to hide, either to avoid attracting the attention a killer civilization or because they are a killer civilzation which thinks that killing is too much of a risk
From The Killing Star by Charles Pellegrino and George Zebrowski (you really should read this book):
From Run To The Stars by Michael Scott Rohan (1982). The heroes have discovered the Dreadful Secret that the BC world government is hiding: explorers have discovered the first known alien species, and BC is sending a huge missile to kill all the aliens.
Daniel Krouse brought to my attention some important new ideas on this matter:
The problem of whether to commit genocide upon an alien race or not is vaguely related to the famous "prisoner's dilemma".
|Race B Ignores||Race B Attacks|
|Race A Ignores||Both live constant fear||Race A exterminated|
Race B lives free of fear
|Race A Attacks||Race A lives free of fear|
Race B exterminated
|Both are devastated but not destroyed|
As the Wikipedia article shows, the dilemma comes when you assume that each race is trying to maximize it's survival.
Say you are Race A. If Race B ignores you, your best outcome is to attack. Then you do not have to live in fear, spend resources on building defenses, and so on. If race B attacks, your best outcome is still to attack, since the alternative is extermination.
And since Race B will make the same determination, both races will attack and be devastated but not destroyed.
An outside observer will note that if the two races are taken as a group, the best outcome of the group is for both races to cooperate. If either attacks, the outcome for the group will be worse. And if both attack, both races receive a worse outcome than if they had both ignored each other.
So if both races selfishly look out for themselves, both will attack and the result is devastation. If both races altruistically think about the group, both will ignore and both will live. And if one race is selfish while the other is altruistic, yet again it will be proven that nice guys finish last.
And it actually doesn't matter if they can communicate with each other or not, a given race cannot be sure if the other is being truthful. If the two races can communicate, they run into the "cooperation paradox". Each race must convince the other that they will take the altruistic option despite the fact that the race could do better for themselves by taking the selfish option.
|Cooperate||win some-win some||lose all-win all|
|Defect||win all-lose all||lose some-lose some|
|Cooperate||D, D||C, B|
|Defect||B, C||A, A|
Of course the prisoner's dilemma is a very artificial set-up, in real life the results would not be quite so clean-cut. To the right are two formulations of the prisoner's dilemma matrix.
In the Detailed matrix, A, B, C, and D are various outcomes, and the relative value of the outcomes are B > D > A > C. If those relative values are true, the prisoner's dilemma is present. In the first example, B = alive and free from fear, D = alive but in constant fear, A = alive but devastated and C = exterminated.
The prisoner's dilemma does have some vague similarities to the old cold war doctrine of Mutual Assured Destruction, though they are actually not very closely related. The prisoner's dilemma also does not work in those cases where what is bad for one player is equally bad for the other. An example is the game of "chicken" as seen in the 1955 film Rebel Without A Cause, where the drivers of both cars race to a deadly cliff and the first one to "chicken out" loses. But game theorists are working on a new approach called "Drama Theory" (warning: commercial website. No endorsement implied.)
Sir Arthur C. Clarke made a famous observation about space explorers discovering aliens: "If one considers the millions of years of pre-history, and the rapid technological advancement occurring now, if you apply that to a hypothetical alien race, one can figure the probabilities of how advanced the explorers will find them. The conclusion is we will find apes or angels, but not men."
Why? Consider the history of Planet Earth. Let the height of the Empire State building represent the 5 billion year life of Terra without Man. The height of a one-foot ruler perched on top would represent the million years of Man's existence. The thickness of a dime will represent the ten thousand years of Man's civilization. And the thickness of a postage stamp will represent the 300 years of Man's technological civilization. An unknown portion above represents "pre-Singularity Man", the period up to the point where mankind hits the Singularity/evolves into a higher form/turns into angels. Say another dime. Then they leave Terra to go to better things. Above that would be another Empire State building, representing the latter 5 billion years of Terra's lifespan without Man.
If you picked a millimeter of this tower at random, what would you most likely hit? One of the Empire State buildings, of course. So, assuming only one civilization develops on a planet, chances are the first-in-scout starship Daniel Boone will discover mostly planets that are currently empty of alien civilizations (but they might have an almost 50% chance to discover valuable Forerunner artifacts or other paleotechnology).
If you only use the section with an alien civilization, you have a ruler and two dimes worth of apes and angels, and a postage stamp edge worth of near Human civilization. If you pick a millimeter at random chances are you ain't gonna pict the edge of the postage stamp. Ergo: apes or angels, but not men.
For a further discussion of alien "angels", see the section Star Gods below.
As a matter of terminology, a long-extinct star faring alien civilization are commonly called "Forerunners", "Precursors", "Ancients", "Elder race", "Progenitors", or "Predecessors". Their thousand year old ruins are sobering, but their high-tech artifacts are generally far in advance of current tech levels and are of course both incredibly valuable yet incredibly dangerous. Archaeologists who stumble over such remains have a tendency to be killed by pirates, and their artifacts stolen.
Mark Alan Barner of Anaheim explains it this way:
If these figures do not suit you, this is your opportunity to play with the various values until more reasonable numbers appear. But you will be forced to live with the implications of any values you change.
In those science fiction novels that care about technical details, there are some solutions mentioned. They all rely upon some method to start all the alien species in a stellar region simultaneously. This means that they will all develop at roughly the same rate, and encounter each other at roughly the same technological level. Solutions include postulating some alien race at the dawn of galactic history seeding planets, or disasters like gamma-ray bursters destroying all life in a galactic zone, forcing the planets to start re-evolving life starting at the same point in time.
As far as technological advancement goes, there is a crude measure in the Kardashev scale.
|I||A civilization that is able to harness all of the power available on a single planet.||~1016|
|II||A civilization that is able to harness all of the power available from a single star.||~1026|
|III||A civilization that is able to harness all of the power available from a single galaxy.||~1036|
Carl Sagan estimated that humanity is currently around Type 0.7. A Type II would probably have some kind of Dyson sphere to harvest all the star's energy. Type III would probably be as far advanced from us as we are from one-celled amoebae. Terran space explorers would be wise to avoid areas where Type III civilizations are operating. Otherwise they might suffer a similar fate to that of an ant trying to cross an interstate highway. And for similar reasons: not because the Type III hates lower races, but because the lower races are so far beneath their notice that Type IIIs cannot be bothered to keep track of them. Do you ever think about the ants you run over in your automobile? Even with a Type II the situation might be analogous to a puppy-dog chasing a monorail.
Do check out this amusing article entitled Abusing the Kardashev Scale for Fun and Profit.
Things might get worse if a human explorer succeeded in attracting the attention of a Type III. They might react as you would, reaching for a cosmic spray-can of insecticide. Or use the explorer with the same lack of concern shown by cancer researchers to their laboratory rats. Maybe more like the lack of concern they show to the cells in their tissue cultures.In the Babylon 5 episode, "Mind War", surveyor Catherine Sakai's encounters a ship from a Type III civilization near the rim system Sigma 957. In a titanic display of cosmic force, the alien ship almost destroys hers like an automobile running over a beetle. She is rescued by Ambassador G'Kar. Later, she asks for answers.
Dr. Robert A. Freitas Jr. points out that it isn't just Type III civilizations that are dangerous, it is also Type III individuals. As civilizations technologically advance, members of that civilization have access to increasing amounts of energy. For example, your average medieval peasant could never hope to own something as destructive as an AK-47 automatic rifle or a few drums of fuel oil mixed with ammonium nitrate.
Imagine a family picnic. Some ants show up. Little Billy gets annoyed, tracks the ants back to their nest, dumps a cup of kerosene onto it and lights a match. The ant nest is annihilated. Billy gets called back to the picnic for ice cream.
Imagine a gathering of Type III entities. Some human starships show up. Little Beta-Lambda gets annoyed, tracks the starships back to Earth, and seeds it with five gigatons of neutronium antimatter. Earth is annihilated. Beta-Lambda gets called back to the gathering for euphoronic frequencies.
David Given opines:
In more detail: The Terran Empire might encounter an advance alien civilization, and engage in trade or battle with them. Only later they may discover that the "alien civilization" is the cosmic equivalent of a hyper-advanced entity's immune system. The entity would probably never become aware of the Terran Empire, much as you are never aware of the many tiny infections that are quietly taken care of by your immune system. The members of the "alien civilization" might be intelligent, but they are as unintelligent compared to the hyper-entity as your white corpuscles are compared to you.
The reassuring point is the fact that even though human being have a reasonably technologically advanced civilizations, amoebae still exist. It is possible that a hyper-advanced civilization could reach a state where we could not detect their existence, much as amoebae could not detect us. Paul Hughes proposes a corollary to Clarke's Third Law: Any sufficiently advanced intelligence is indistinguishable from nature. There are such civilizations in Sir Arthur C. Clarke's 2001 A Space Odyssey and Paul J. McAuley's Eternal Light. David Zindell's War in Heaven contains quite a few god-like entities who still occasionally notice humanity, however they are mostly concerned with efforts to circumvent the restrictions place upon them by the other god-like entities.
Now if a highly advanced alien civilization is extinct, the gold rush will be on as everybody realizes that incredibly valuable alien technology is literally just lying around for the taking. Xenoarcheologists will be busy excavating paleotechnology, then rushing to the patent office.
Actually alien technology is still quite valuable even if it is from a still living civilization whose tech level is on par with yours. In the real world corporations engage in industrial espionage of rival corporations all the time, even though the rivals are of more or less the same tech level. The value increases with the tech level of the alien stuff, regardless if the samples are paleotechnology from an archeological dig of a ten thousand year old Forerunner alien empire site or fragments of an alien warship that survived the most recent border skirmish.
Blue Tyson thinks the proper term is actually "xenopaleotechnology" and admittedly he does have a point.
Drawbacks will include quite a few unfortunate realities:
- The fact that everybody else has the same idea and they probably have guns.
- The fact that "everybody else" includes other alien civilizations (some of which you have not encountered before) who probably also have guns.
- The tendency for the astromilitary to seize and classify as top-secret any such paleotechnology in the name of national security, leaving you with nothing.
- The hazard that the Forerunner race you are looting may not be extinct but just mostly extinct. And take a very dim view of tomb robbers.
- The risk that abandoned alien installations could be guarded by still working deadly automatic defenses.
- The fact that monkeying around with such technology is insanely dangerous.
Toying with alien technology can be very very dangerous. Especially if the aliens are more technologically advanced that you are. Even if the items are not deliberately booby-trapped, fiddling with, say, alien nanotechnology could result in the lab and most of the surrounding terrain melting into grey goo.
As an analogy, imagine an 1850's Victorian Era scientist dismantling a live nuclear reactor trying to figure out how it works. Radioactivity hadn't been discovered yet, much less nuclear fission. So they would be at a loss trying to explain the disaster that happened after they removed all the nuclear damper rods for closer examination.
Also in Larry Niven's short story A Relic of the Empire, the pirates learn the hard way about Tnuctipun stage trees. The Tnuctipun became extinct about one billion years ago, but living examples of their genetically engineered organic tech can be found on many planets. A stage tree looks like a tree, but can be used as a solid-fuel rocket booster. The pirates did not know about stage trees, so they tried to used one as firewood. The resulting explosion was most impressive.
In Algis Budrys novel Rogue Moon a still-working alien machine is discovered abandoned on Luna. The government expends hundreds of live just trying to figure out how to walk through it without being killed in various weird ways. They figure once that has been done, they might be able to start investigating more important questions, like what the heck is the machine's purpose?
The legendary Gharlane of Eddore opined some precautions:
In the TV show Babylon 5, there was a corporation called Interplanetary Expeditions or "IPX". It was dedicated to researching the ruins of advanced civilizations that are now extinct, in the quest to find new technologies that they can patent and profit from. In other words: paleotechnology is their entire business model and revenue stream.
Jouni Pohjola notes that pretty much all of the above points are the reason for combat archeology (think Indiana Jones), as seen in Ken MacLeod's Newton's Wake. According to TV Tropes, combat archeology is mostly involved with jumping through wormholes and gunning down post-singularity alien robots.
In some of Andre Norton's space science fiction (noteably The X Factor) archeologists investigate wilderness planets looking for Forerunner artifacts. As with real-world archeologists they are focused on doing science, not on the fact that some of the artifacts will fetch a high price on the black market. Often when they discover some, they will abruptly be raided by "Jacks" (presumably short for "skyjacker") who will kill all the archeologists then plunder the site for anything valuable. Working Forerunner technology is valuable but rare, Jacks mostly rely upon the large number of mega-wealthy entitled individuals who will pay top dollar for unique Forerunner works of art and jewelry.
Most science fiction authors and many real scientists are of the opinion that any alien race that live underwater are going to have a real problem trying to advance out of the stone age and develop science. All that water is a problem. For one thing the water is most counter-productive if one is trying to discover fire and all the technology it enables.
The standard science fiction dodge is to postulate the aquatic aliens using organic technology, that is, doing radical genetic engineering on aquatic animals to make technology we would make with metal and electronics. Example: the Tyranids from the Warhammer 40,000 universe. Tyranid organic technology has the classic "warm, moist, skooshy and drips goo everywhere" along with a side order of "far too many sharp pointy bits."
In the RPG 2300AD the alien species Pentapods are "an amphibious species with a preference for aquatic environments, with a biotechnological technical infrastructure (including starships that are massive living beings)". Their equipment works very well, but is usually damp and has to be regularly given food and water.
For computers and digital devices, slebetman and Journeyman Geek are of the opinion that the logical thing for an aquatic race to do is use Fluidics aka "fluid logic". This uses pneumatics and hydraulics instead of electronics to do analog and digital operations. Note that such devices are more or less immune to electromagnetic interference, ionizing radiation, and EMP; unlike electronic devices. Fluidics also will not suffer catastrophic electrical short circuits if immersed in sea water, also unlike electronic devices.
One of the main draw-backs of fluidic computers is the maximum clock frequency is only a tens of kilohertz, as compared to the gigahertz typical to computers such as the one you are using to read this website. This means an aquatic race using fluidics would try the parallel, multi-core approach much sooner than we did.
The second-most serious drawback is fluidics cannot be miniaturized anywhere near the scale of electronics. At a rough guess a halfway powerful computer will fill a room, much like old vacuum tube computers.
After the limits of fluidic computing were reached, it would be relatively easy to make the conceptual leap to optical computing.