RocketCat sez

Why fool around with dirty, obsolete, uncool, relatively weak, and dangerously radioactive nuclear fission when you can use clean, cutting edge, trendy, more powerful, and practically radiation-free nuclear fusion?

Because we can't figure out how to build a blasted fusion reactor, that's why.

Researchers have been promising us a workable fusion reaction "in the next ten years" for more than half a century now. To me they look like Lucy telling Charlie Brown to come kick the football just one more time. Methinks the problem is just a tad more difficult than they are willing to admit to their investors.

This is also one of two reasons why fans of mining Helium-3 on Luna are actually trying to sell you swamp land in Florida.

Magnetic confinement fusion tries to hold the frantically squirming fusion plasma in a complicated magnetic field. I've been told this is about as easy as using a web of rubber bands to hold a blob of gelatin or trying to nail Jell-O to the wall. Every time they figure out how to add more magnetic fields to deal with the latest fusion instability, the fusion plasma figures out three more new ways to wiggle out.

And inertial confinement fusion is shooting at a speck of fusion fuel with hundreds of lasers arranged like a three-dimensional circular firing squad, and hope that if you get lucky the resulting fusion explosion doesn't scrag the reactor.

But if they can ever get it to work, woo-boy, then we'll be cookin' with gas.

Fission weapons (aka "atomic bombs") did bring an end to World War II, but nuclear scientists did not rest there. The second way to use nuclear physics to release vast quantities of energy is by nuclear fusion. By 1951 the first fusion weapon had been designed, the Teller-Ulam thermonuclear weapon (aka "H-bomb"). Fission was now old-hat, fusion was tapping the same source of power as the freaking sun. It was the energy of the future.

And as year overtakes year, fusion power remains the "energy of the future", it never becomes the energy of today. As with most things it is far more difficult to do something constructive than to do something destructive. Scientists all over the world have been trying to develop fusion power since the 1950's, and they are still far away from the "break-even" point (where they actually get more energy out of the fusion reactor than they put in to kick start it). They keep working on it, though, because the benefits are huge. You get more energy from a gram of fuel, there is no chance of a runaway reaction (it is hard enough just to keep the reaction running), no chance of large-scale releases of radioactivity, little or no atmospheric pollution, the fuel is mostly harmless light elements in small quantities, waste has only short-lived radioactivity, and it does not produce weapons grade plutonium as a by-product.

Mass Into Energy

There are two basic operations possible in the universe, analysis and synthesis. That is, breaking one large object into smaller parts, or assembly smaller parts into one larger object. The ancients called this "solve et coagula." With fission, you take one large unstable atom and break it into fission fragments (aka "split the atom"). With fusion, you take two or more small atoms and fuse them into one larger atom.

In both cases, when you weigh the things you start with and weigh the result, you will find the result weighs less. This is know as the binding energy mass defect. It represents the amount of matter that is turned into energy. Everybody knows that e = mc2, but unless you've had a physics class you may not know that c (the speed of light in a vacuum) is a mind-boggling huge number, and squaring a mind-boggling huge number makes it astronomically huger. Bottom line is that microscopic amounts of matter create titanic amounts of energy.

The conversion is 1 atomic mass unit = 931.494028(±0.000023) MeV.


D-T fusion starts with deuterium and tritium and has a result of one helium-4 atom and a neutron. The starting mass is 2.013553 + 3.015500 = 5.029053. The ending mass is 4.001506 + 1.008665 = 5.010171. Subtracting the two, we find a mass defect of 0.018882. Multiply by 931.494028 to find an energy release of 17.58847 MeV. This is rounded up in the table below to 17.6 MeV.

As a side note, fission and radioactive decay makes atoms become smaller atoms, until the atoms become atoms of lead, where they are stable (i.e., they do not decay or otherwise undergo fission). Fusion, on the other hand, releases energy as you fuse larger and larger atoms, until the atoms grow such that they are atoms of iron. After than, fusing heavier atoms actually consumes energy instead of releasing it.

Golden-aged science fiction authors E.E."Doc" Smith and John W. Campbell jr. noted this and postulated space-opera science that required elements in the middle of the periodic table for direct conversion of all the mass into energy. In Doc Smith's "Skylark" series the element was copper and in John Campbell's The Space Beyond the element was iron. But I digress.

Fusion Particles

pProton, ionized Hydrogen1.007276
1HHydrogen-1, common Hydrogen1.00794
DDeuterium, Hydrogen-22.013553
TTritium, Hydrogen-33.015500
3HeThe infamous Helium-33.014932
4HeHelium-4, common Helium4.001506
7LiLithium-7, common Lithium
11BBoron-11, common Boron11.00931

The Particles table gives the symbols of the various fusion fuels. The particle mass is given if you want to amuse yourself by calculating the binding energy mass defect of various reactions.

Jerry Pournelle is pretty sure tramp spacecraft owners will call Deuterium "Dee". For the same reason people call automobiles "cars."

Tritium is annoying since it has a fast half-life of only 12.32 years; e.g., after about twelve years half of your tritium has decayed into Helium-3. Use it or lose it. This is why there are no tritium mines. Most reactor designs that use tritium incorporate a tritium breeder. This usually takes the form of a tank of liquid lithium surrounding the reactor, sucking up the neutrons and transmuting the lithium into fresh tritium and helium-4.

The infamous Helium-3 is often touted as an economic motive for space industrialization, unfortunately it is not a very good one. There are no Helium-3 mines on Terra, so it is hard to obtain. Space enthusiasts trumpet the fact that there are helium-3 deposits on the moon that can be mined, but they don't mention that it is in a very low concentration. You have to process over 100 million tons of Lunar regolith to obtain one lousy ton of helium 3.

It is possible to manufacture the stuff, but it takes lots of neutrons. Basically you breed tritium and wait for it to decay. There is lots of helium-3 available in the atmosphere of Saturn and Uranus, if your space infrastructure is up to the task of traveling that far from Terra. Helium-3 concentration is estimated at about 10 parts per million, which beats the heck out of Luna. Jupiter has helium-3 as well, but its steep gravity well makes it uneconomical to harvest.

Helium-4 is also called an alpha particle. It is a charged particle. This means that any fusion reaction that produces alpha particles can be used to generate electricity. The particles are directed by magnetic fields and trappped to extract electrical current. This can be useful if you wish to use that reaction for both propulsion and ship's electricity.

Fusion Reactions

ReactionMeV /
TJ/kg% Thermal
% Neutrons
% Radiation
1000 MW
D + DT
+ p
+ n
p + 11B4He8.769.97100%
+ 2×p
D + T4He
+ n
D + 3He4He
+ p
n + 6LiT
+ 4He
n + 7LiT
+ 4He
+ n
  • Reaction: Input fusion fuels ⇒ reaction products (for example the fourth row shows that fusing one nuclei of deuterium with one nuclei of tritium results in one helium-4 nuclei, one neutron, and 17.6 MeV of energy)
  • MeV / fusion: mega-electron-volts of energy from each individual fusion event (as per the equation above)
  • TJ/kg: Terajoules of energy from one kilogram of fusion fuel (I calculated this, use at your own risk)
  • % Thermal / %Neutrons / % Radiation: Breakdown of energy released into thermal energy, neutron energy, and Bremsstrahlung radiation energy
  • 1000 MW burn g/s: grams per second of fusion fuel requred to burn at a rate of 1000 megawatts (I calculated this as well, treat this also as suspect)
  • L-C: Lawson criterion, how hard it is to start and maintain the reaction
  • A-N: Aneuronic, does the reaction produce neutrons? Please note that even if there is no n symbol in the results column neutrons can still be produced by side-reactions
  • Exhaust velocity: Exhaust velocity for a pure fusion engine

The Reaction table displays the various fusion reactions that look promising for power plants and spacecraft. Note that the Deuterium + Deuterium reaction has two possible outcomes and thus two rows in the table. Each outcome has about a 50% chance of occurring. The two lithium reactions are not power or rocket reactions, they are the tritium breeding methods mentioned above.

There are many fusion reactions, but only a few are suitable for use as power sources or rocket fuels. There are lots of limitations that you can read about here. Of the candidates, you want to use those with low Lawson criterion, which measures how hard it is to start and maintain the reaction. It is a plus if the reaction only produces charged particles, since these can be turned into elecctricity directly, instead of having to be converted into heat first.

Finally it is a plus if the reaction does not release neutrons, because they are not only dangerous radiation, but they have the nasty habit of weakening engine parts ("Neutron embrittlement"), and transmuting engine parts into radioactive elements ("Neutron activation"). Unless you are using the neutrons to breed tritium.

The D + 3He reaction is of particular interest for rocket propulsion, since all the products are charged particles. This means the they can be directed by a magnetic field exhaust nozzle. Having said that, while D-3He is aneuronic, if you mix a bunch of deuterium and helium-3, some of the deuterium is going to be wayward and insist upon fusing with other deuterium instead of helium-3 like you want. Sadly D-D fusion reactions do produce neutrons. In theory it is possible to use spin-polarized 3He in the fusion fuel to absorb the neutrons. You will get less energy out of each gram of fusion fuel, but with the advantage of a lot less deadly neutron radiation.

The p + 11B reaction is the celebrated Hydrogen-Boron fusion, sometimes called "thermonuclear fission" as opposed to the more common "thermonuclear fusion". It too is aneuronic, but it does have two nasty side reactions. One makes a Carbon-12 atom and a gamma ray, the other makes a Nitrogen-14 atom and a neutron. The first side reaction is quite a bit less likely than the desired reaction, but gamma rays are harmful and quite penetrating. The second side reaction occurs with secondary alpha particles before they are thermalized. However the main draw-back is a truely ugly Lawson criterion. D+3He only has a Lawson of 16, Hydrogen-Boron has an overwhelming 500. On the plus side, in theory the Lawson criterion can be lowered by using antiprotons as a catalyst. Recently (2015) one study suggested that using picosecond laser pulses instead of microsecond could make things easier.

The Deuterium-Tritium reaction is easy to ignite (low Lawson criterion), but it uses that pesky decaying tritium. Hydrogen-Boron (a proton is an ionized hydrogen atom) has the advantage of being aneutronic, but is very difficult to ignite, with a whopping Lawson criterion of 500! Helium-3+Helium-3 is also aneutronic, but helium-3 is hard to come by. Which is probably why I could not find any source quoting its Lawson criterion.

Proton-proton fusion is what the Sun uses, and what Bussard Ramjets would like to use. Four protons fuse to create an atom of helium-4 and 26.73 MeV of energy. Trouble is that the Lawson criterion is off the top of the chart. Trying to get four protons to simultaneously fuse is almost impossible, short of using an actual star.

Fusion Containment

Of these reactions, the fusion of deuterium and tritium (D-T), has the lowest ignition temperature (40 million degrees K, or 5.2 keV). However, 80% of its energy output is in highly energetic neutral particles (neutrons) that cannot be contained by magnetic fields or directed for thrust.

In contrast, the 3He-D fusion reaction (ignition temperature = 30 keV) generates 77% of its energy in charged particles, resulting in substantial reduction of shielding and radiator mass. However, troublesome neutrons comprise a small part of its energy (4% at ion temperatures = 50 keV, due to a D-D side reaction), and moreover the energy density is 10 times less then D-T. Another disadvantage is that 3He is so rare that 240,000 tonnes of regolith scavenging would be needed to obtain a kilogram of it. (Alternatively, helium 3 can be scooped from the atmospheres of Jupiter or Saturn.)

Deuterium, in contrast, is abundant and cheap. The fusion of deuterium to itself (D-D) occurs at too high a temperature (45 keV) and has too many neutrons (60%) to be of interest. However, the neutron energy output can be reduced to 40% by catalyzing this reaction to affect a 100% burn-up of its tritium and 3He by-products with D.

The fusion of 10% hydrogen to 90% boron (using 11B, the most common isotope of boron, obtained by processing seawater or borax) has an even higher ignition temperature (200 keV) than 3He-D, and the energy density is smaller. Its advantage is that is suffers no side reactions and emits no neutrons, and hence the reactor components do not become radioactive.

The 6Li-H reaction is similarly clean. However, both the H-B and 6Li-H reactions run hot, and thus ion-electron collisions in the plasma cause high bremsstrahllung x-ray losses to the reactor first wall.

From High Frontier by Philip Eklund
Torchship Fusion

(ed note: Luke Campbell is giving advice to somebody trying to design a torchship. So when he says that magnetic confinement fusion won't work, he means won't work in a torchship. It will work just fine in a weak low-powered fusion drive.)

For one thing, forget muon catalyzed fusion. The temperature of the exhaust will not be high enough for torch ship like performance.

You might use a heavy ion beam driven inertial confinement fusion pulse drive, or a Z-pinch fusion pulse drive.

I don't think magnetic confinement fusion will work — you are dealing with a such high power levels I don't think you want to try confining this inside your spacecraft because it would melt.

D-T (deuterium-tritium) fusion is not very good for this purpose. You lose 80% of your energy to neutrons, which heat your spacecraft and don't provide propulsion. 80% of a terrawatt is an intensity of 800 gigawatts/(4 π r2) on your drive components at a distance of r from the fusion reaction zone.

If we assume we need to keep the temperature of the drive machinery below 3000 K (to keep iron from melting, or diamond components from turning into graphite), you would need all non-expendable drive components to be located at least 120 meters away from the point where the fusion pulses go off.

(ed note: 120 meters = attunation 180,000. 800 gigawatts / 180,000 = 4.2 megawatts)

D-D (deuterium-deuterium) fusion gives you only 66% of the energy in neutrons. However, at the optimum temperature, you get radiation of bremsstrahlung x-rays equal to at least 30% of the fusion output power.

For a terawatt torch, this means you need to deal with 960 gigawatts of radiation. You need a 130 meter radius bell for your drive system to keep the temperature down.

(ed note: 130 meters = attunation 210,000. 960 gigawatts / 210,000 = 4.5 megawatts)

D-3He (deuterium-helium-3) fusion gives off maybe 5% of its energy as neutrons. A bigger worry is bremsstrahlung x-rays are also radiated accounting for at least 20% of the fusion output power. This lets you get away with a 66 meter radius bell for a terawatt torch.

(ed note: 66 meters = attunation 55,000. 250 gigawatts / 55,000 = 4.5 megawatts. I guess 4.5 megawatts is the level that will keep the drive machinery below 3000 k)

To minimize the amount of x-rays emitted, you need to run the reaction at 100 keV per particle, or 1.16 × 109 K. If it is hotter or colder, you get more x-rays radiated and more heat to deal with.

This puts your maximum exhaust velocity at 7,600,000 m/s, giving you a mass flow of propellant of 34.6 grams per second at 1 terawatt output, and a thrust of 263,000 Newtons per terawatt.

This could provide 1 G of acceleration to a spacecraft with a mass of at most 26,300 kg, or 26.3 metric tons. If we say we have a payload of 20 metric tons and the rest is propellant, you have 50 hours of acceleration at maximum thrust. Note that this is insufficient to run a 1 G brachistochrone. Burn at the beginning for a transfer orbit, then burn at the end to brake at your destination.

Note that thrust and rate of propellant flow scales linearly with drive power, while the required bell radius scales as the square root of the drive power. If you use active cooling, with fluid filled heat pipes pumping the heat away to radiators, you could reduce the size of the drive bell somewhat, maybe by a factor of two or three. Also note that the propellant mass flow is quite insufficient for open cycle cooling as you proposed in an earlier post in this thread.

Due to the nature of fusion torch drives, your small ships may be sitting on the end of a large volume drive assembly. The drive does not have to be solid — it could be a filigree of magnetic coils and beam directing machinery for the heavy ion beams, plus a fuel pellet gun. The ion beams zap the pellet from far away when it has drifted to the center of the drive assembly, and the magnetic fields direct the hot fusion plasma out the back for thrust.

The 11 Billion Dollar Bottle of Wine

However, there is a major flaw in the Traveller ship system which Marc Miller apparently does not realize and the implications of which are not reflected in other aspects of the game. The smallest power plant that can be mounted on a spaceship is an A-rating plant. An A-plant consumes 20 tons of hydrogen in the course of a standard one-week interstellar jump. Now, starships do not in Traveller carry liquid oxygen, so it is clear that the hydrogen is not being burned to create energy. Instead, the power plant must be operating as a fusion device. Further, Miller does not permit ships to separate out the deuterium (heavy hydrogen, the easiest atom to fuse) and use only that to generate power. If he did, ships could carry vastly less fuel and would thus have much more space available for cargo. So the energy must be created by proton-proton fusion of raw hydrogen, tons of which are consumed each week — the same fusion reaction which produces most of the sun's energy. (Actually, considering the energetics of proton-proton reactions, Imperial technology must be extremely advanced, since even at temperatures of millions of degrees, proton-proton fusion occurs very rarely. The Imperium must have some mechanism for catalyzing such reactions, something beyond the slightest glimmer of our comprehension at the moment.)

In proton-proton fusion, through a series of three reactions, four protons fuse to produce a single helium atom plus about 25Mev (million electron-volts), plus some stray gamma rays, neutrinos, and positrons. H1 weights 1.008 g/mole, so 1 kilogram contains about 992 moles of hydrogen, or 5.97 x 1026 atoms. Fusing these atoms produces 3.73 x 1027 Mev. There are 1.60 x 10-19 J/ev, so this is about equivalent to 5.97 x 1014 Joules, or about 19 MW-years. So there are about 19 MW-years of energy per kilogram of hydrogen.

The smallest power plant which may be installed on a ship in Traveller is a standard "A" power plan. The A-plant can consume 20 tons of hydrogen over a period of a week, convert it to energy, and feed it to an "A" FTL drive. (This is how much energy is needed by the smallest FTL drive to make a jump of 1 parsec if installed in a 200 ton ship.) If we assume Miller is using metric tons (1 ton = 1,000 kg), an A power plant then can deliver 380,000 MW-years of energy over a period of one week. Over a year, it could deliver 19,800,000 MW-years. Thus, a single A power plant produces about 86 times as much energy in a year as all of the electrical generating plants in the United States. A single jump in Traveller uses about 160% of the energy the US produces in a single year.

A "Jump 1" in Traveller corresponds to a travel distance of one parsec, about 3 1/3 light-years. Let us be generous and say a ship can travel 5 light-years at Jump 1, consuming 380,000 MW-years in the process. A Free Trader carries 82 tons of cargo, so the cost in energy to transport a kilogram is 380,000 divided by 82,000, or roughly 4.6 MW-years. This is about 5,000 times as good as the Boardman anti-matter drive, so that there is no doubt that interstellar trade in the Traveller universe is a good deal cheaper than in an Einsteinian one.

It still takes 6.7 million KW-hours of energy to transport a kilogram, however. That is a lot of energy. Now it is true that energy is very cheap (in terms of Imperial credits) in Traveller — it has to be, given the cost of owning and operation an "A" power plant — but the cheapness of energy means that other manufactured goods must be very cheap. So there still will be few goods worth trading in Traveller. What goods will be worth trading is debatable, since it is very difficult to estimate costs of production. However, certainly trade in bulk goods like metal ores, pig iron, or grains can be ruled out. The Traveller trading system does make it possible to make a profit trading such goods, but that is a peculiarity of the system. I think we can say with some assurance that in Traveller the primary items of trade will be 1.) luxuries, 2.) extremely rare resources such as superheavy metals and — possibly — radioactives, and 3.) high-tech goods to be sold on planets where they cannot easily be produced locally.

From The 11 Billion Dollar Bottle of Wine by Greg Costikyan (1982)

Fusion Reactors

Fusion Containment

There are five general methods for confining plasmas long enough and hot enough for achieving a positive Q (more energy out of a reaction than you need to ignite it, "break even"):

From High Frontier by Philip Eklund

Fusion Engines

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