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Star Viking

designed by Arnold Hendrick

1981, Heritage USA/Dwarfstar Game


Star Viking is played on a series of cardboard tiles, instead of a hexmap. Instead of hexes, there are sectors. The white squares and circles on the tiles are sectors, as are the two halves of the blue planet. The playing counters are placed in sectors. The three kinds of sectors are Atmospheric (on the blue planets), Deep Space (as labeled), and Vacuum (everything else).

The sectors are along orbits. There are three orbits above, shown by the diagonal dotted lines. Each orbit ends with a Deep Space sector.

The game gem is the Deep Space sector. The importance of the Deep Space sector is that if a unit is moving from one sector to a sector in a different orbit, the first sector entered must be the deep space sector. This allows units to guard orbits against enemy incursions by garrisoning the deep space sector.

Each unit (ship or army unit) has a movement type:

  1. Starship movement: Unit may move from any sector to any sector, may be placed in any kind of sector. May hyperjump to another tile.
  2. Interplanetary movement: Unit may move from any sector to any sector, may be placed in any kind of sector. Cannot hyperjump, must be carried as cargo by hyper capable ship.
  3. Limited Interplanetary movement: Unit may move from any sector to any sector within a given orbit, but may not change orbits. Unit must be carried as cargo to change orbits. Maybe placed in any kind of sector.
  4. Vacuum: Unit may only move between touching sectors ( i.e., sectors composing a single planet). Basically the unit is an army unit in space suits. May not be placed in Deep Space sectors.
  5. Atmospheric: Unit may only move between touching sectors ( i.e., sectors composing a single planet). Basically the unit is an army unit without space suits. May only be placed in atmospheric sectors.