Sidearms

Buck Rogers Disintegrator Pistol XZ-38 (1935)


Introduction

In traditional 1950's SF nomenclature, a "blaster" is a type of lethal weapon which melts, vaporizes, or disintegrates the target with a blast of energy (generally atomic), a "needler" is a type of lethal weapon which punches long but narrow holes in the target either by deadly threadlike beams or needle bullets, and a "stunner" or "stun gun" is a non-lethal weapon that renders the (living) target unconscious. A "fulgurator" or "bolt gun" is a weapon that shoots lightning or electricity, it is more or less an electron particle beam weapon. A conventional sidearm that shoots bullets is called a "slug-thrower."

Luke Campbell notes that a continuous beam laser can be called a "heat ray", and a pulse beam laser acts much like a "blaster."

And for all you young whipper-snappers who are under the misapprehension that science fiction started with the first Star Wars movie: "blaster" dates back to 1925 in Nictzin Dyalhis' When the Green Star Waned, "disintegrator ray" dates back to 1898 in Garrett Serviss' Edison's Conquest of Mars, "needler" dates back to 1934 in E.E."Doc" Smith's The Skylark of Valeron, and "stunner" dates back to 1944 in C. M. Kornbluth's Fire-Power. Isaac Asimov invented "force-field blades" in his 1952 novel David Starr, Space Ranger, which was the father of the light-saber.

Buck Rogers in the 25th Century (1934) Artwork by Dick Chalkins

Our square-jawed, steely eyed rocketeers have to be adequately armed. But you have to take the surroundings into account. One shot from an atomic fission blaster might guarantee that Killer Kane never menaces the spaceways again, but you won't live to collect the reward if it also vaporizes a hole in the hull the size of Roger Manning's ego. On the other hand, trying to swing a cutlass in free fall is an exercise in futility. The gallant crew of the Polaris had paralo-ray pistols but it would be nice to have something more believable.

D.R. blaster, Forbidden Planet (1956). A formidable looking sidearm.

In many SF novels, the captains of space passenger liners and tramp freighters will require all weapons capable of breaching the ship's hull to be surrendered and locked away for the duration of the voyage. Upon planetfall they will be returned to the owner.

But hull holes might not be a primary concern, it is going to take the better part of an hour before air loss through a bullet hole is a problem.

Amazing Stories April 1943. Artwork by Robert Fuqua

Mike Williams notes that it isn't just the hull that is vulnerable to stray shots. There is plenty of equipment you don't want to damage or it will spray corrosive chemicals / shut down the oxygen / make the atomic reactor go critical / do something else equally nasty. Space Patrol cadets are warned not to give asteroid pirates any ideas (e.g., don't take cover next to a large fluorescent orange pipe with the label "DANGER: LIQUID SODIUM" stenciled right next to the skull and crossbones)

The safest policy (for the ship at least) is to forbid firearms on board. But this isn't really an option. As Dr. John Schilling said: "Part of the Space Patrol's mission will involve checking out suspicious, rather than overtly hostile, activity, as with the present Coast Guard. If you know that Space Transport THX-1138 has been seized by Space Pirates (tm) who slaughtered the entire crew, you can lase it from a thousand kilometers away. If you're only guessing on the basis of some strange comm traffic, you've got to put a boarding party on the ship. If they are unarmed, you are only sending the pirates hostages."


Slugthrowers

If you are sure you won't hit anything but the space pirate, a standard handgun like a .45 automatic might do. One might think that the recoil would be uncontrollable in free fall, but both Dr. Schilling and Erik Max Francis are of the opinion that such recoil is vastly overrated. In a firefight, you'd be trying to keep behind some cover (or you'd be dead) so you'd be braced in some fashion. Any bracing at all would take care of the recoil. Erik (working with somebody else's figures) calculates that the recoil will spin you at the minuscule rate of a few degrees per second. (bullet momentum 4 kg m/s, fired from 40 cm from the center of the axis, the angular momentum imparted to the marksman is thus 1.6 kg m2/s. Divide that by marksman's moment of inertia, and you get an angular speed of 0.05 rad/s, or less than 3 deg/s.) If you wanted to use your handgun for propulsion, Trip the Space Parasite calculates that a .45 automatic will give 0.12 m/s of deltaV to a 50 kg person.

And if you are a space pirate captain who often has to deal with mutiny, you might want to invest in a futuristic version of a duck's foot pistol. A sidearm that fires on all four barrels over a wide angle with one pull of the trigger is a great equalizer when you are outnumbered.

Artwork by Ron Turner

James Borham has another often overlooked concern: Speaking of bangs, one thing that virtually every sci-fi writer ignores is the fact that any boarding party is going to need hearing protection. Loud noises (like gunshots) are bad for ones hearing, and narrow metal corridors make great echo chambers, increasing the effect. A modern SWAT team uses suppressed weapons not for stealth, but to protect their own hearing. Anyone firing a weapon on-board a starship is going to have the exact same problem, only many times worse.

A conventional bullet has oxidizer inside the shell, it does not require atmospheric oxygen in order to fire. However, conventional handgun lubrication oil will boil away in vacuum, leaving a gummy mess. Unless special lubrication is used, the handgun is likely to jam. This is mentioned in The Venus Belt by L. Neil Smith, and also includes a mention of the effect of a 200 degree thermal shock the weapon undergoes when moved from sunlight into shadow. Thermotolerance of all components in the gun are important, many mechanical devices really don't like the idea of going from room temp to -60°F over a short period of time. The weapon might work shortly after it was brought out of the airlock, then suddenly seize up.

Evan Dorn notes that the lubrication question is not quite as bad as I make it out to be: While thermal expansion might indeed be a problem, lack of lubrication probably isn't on the timescales important in a gunfight. The mechanisms of basic firearms are sufficiently simple that they will generally operate just fine without any lubrication at all, or even when coated inside and out with dust, grit, or mud. Lubrication serves only to reduce wear over the long term. One of the favorite "torture test" approaches used to demonstrate the durability of a firearm, in fact, is to disassemble the gun, clean all the parts with a degreasing agent, reassemble it, and put a few dozen rounds through it. (See e.g., XD Torture Test -- scroll down to "The Chemical Degreaser Test".) A revolver, in particular, has only three or four moving parts and should operate under almost any conditions.

In other words, vacuum will do terrible things to a handgun's lubrication, but we don't need no steeenking lubrication anyway. However, there seems to be some controversy on this point, with heated debate between the pro-lubrication and con-lubrication factions.

If one is merely transporting the weapon through a vacuum environment but does not intent to actually use the weapon in vacuum, James Borham has the solution: On the subject of protecting guns from thermal shock and drastic pressure changes, we already have some experience. When a solider executes a HALO (high altitude, low opening) parachute jump, he goes from STP to a very cold, low pressure environment and back to STP in a very short time. The solution? Stick weapons and other equipment that wouldn't take well to the hostile environment in insulated, airtight bags. The insulation ensures the weapon might get cold, but won't suffer thermal shock, and the inside of the bag says at atmospheric pressure the entire time. The same could be done with weapons in space: in vacuum you would be limited to a knife, and some kind of laser pistol or specialized slug thrower, but once you get inside the other ship, you can simply unzip the bag on your chest and pull out whatever kind of gun you like (e.g. short barreled assault rifle, semi-auto shotgun, BFG 90000, whatever).

There is also the matter of vacuum welding and evaporative bonding and outgassing from plastics, coatings for the barrel, propellants in the bullet. C. James Huff notes that a conventional firearm will overheat far more rapidly in vacuum, making an assault rifle practically worthless. James Borham points out that in vacuum a laser weapon will overheat even more rapidly than a conventional firearm.

Other novels mention special muzzle brakes that vector the exhaust in useful directions. These novels include Eon by Greg Bear and Nightrider by David Mace. They generally try to vent in an "X" pattern centered on the tip of the barrel with the arms of the X perpendicular to the barrel. This tries to stabilize the barrel while not allowing the exhaust to obscure the sight picture.


Semi-portable beam/grenade weapon with integral force field
Triplanetary by E.E. "Doc" Smith. Art by Leo Morey

From Triplanetary by E.E."Doc" Smith. This is total space opera without a scrap of real science, but I couldn't resist.

Going up to a blank wall, he manipulated an almost invisible dial set flush with its surface, swung a heavy door aside, and lifted out the Standish - a fearsome weapon. Squat, huge, and heavy, it resembled somewhat an overgrown machine rifle but one possessing a thick, short telescope, with several opaque condensing lenses and parabolic reflectors. Laboring under the weight of the thing, he strode along corridors and clambered heavily down short stairways. Finally he came to the purifier room, and grinned savagely as he saw the greenish haze of light obscuring the door and walls - the shield was still in place; the pirate was still inside, still flooding with the terrible Vee-Two the Hyperion's primary air.

He set his peculiar weapon down, unfolded its three massive legs, crouched down behind it, and threw in a switch. Dull red beams of frightful intensity shot from the reflectors and sparks, almost of lightning proportions, leaped from the shielding screen under their impact. Roaring and snapping, the conflict went on for seconds, then, under the superior force of the Standish, the greenish radiance gave way. Behind it the metal of the door ran the gamut of color - red, yellow, blinding white - then literally exploded; molten, vaporized, burned away. Through the aperture thus made Costigan could plainly see the pirate in the space-armor of the chief engineer - an armor which was proof against rifle fire and which could reflect and neutralize for some little time even the terrific beam Costigan was employing. Nor was the pirate unarmed - a vicious flare of incandescence leaped from his Lewiston, to spend its force in spitting, crackling pyrotechnics against the ether-wall of the squat and monstrous Standish. But Costigan's infernal engine did not rely only upon vibratory destruction. At almost the first flash of the pirate's weapon the officer touched a trigger, there was a double report, ear- shattering in that narrowly confined space, and the pirate's body literally flew into mist as a half-kilogram shell tore through his armor and exploded.


Also note that a handgun for vacuum use will require an over-sized trigger guard to accept a space suited finger.

Nightcrawler points out that revolvers might be popular in free fall, since other weapons eject their spent cartridges. Hot brass flyiing around the compartment could cause all sorts of problems. A cartridge floating inside a control panel and shorting out a critical component could ruin your entire day.

Mike Van Pelt says that if protecting the spacecraft from clumsy shots has priority, frangible rounds may be the answer. These have been suggested for use by armed airline pilots, who also worry about the damage done by stray rounds. The Glasser Safety Slug was invented back in the 1970's, the current state of the art is the MagSafe. The good news is that they affect human targets far more effectively than spacecraft hulls. The bad news is that the penetration is reduced to a point where the space pirate's arms can offer their torso significant protection. And if the pirate is wearing body armor your handgun has become almost worthless. To make it worse, certain types of space suits are almost as good as body armor.

Artwork by Alex Schomburg (1954)
12mm MBA Gyrojet, (1968). A rocket gun, what Buck Rogers fan could resist?

The good old MBA Gyrojet pistol is worth looking at. This out of production weapon actually fired rocket bullets. It had practically no recoil, but alas, as we saw, recoil isn't a problem. The tail jets were angled to spin the rocket bullet in lieu of rifling. Problems included slow burn times (which meant if your target was too close, the bullet didn't have enough time to get up to speed) and poor accuracy.

As it turns out, the poor accuracy was due to the ammunition, not because rocket bullets are inherently inaccurate. The MBA ammo suffered from shoddy manufacturing and poor quality control.

But with some development, the weapon might be redeemed. The Deathwind project is attempting to create the next generation of gyrojet weapons. Or if you prefer the brute-force approach, the rocket bullets could be enhanced with explosive warheads or made into radar-guided or heat-seeking missiles.

Coridon Henshaw suggests special fusing for the explosive warheads, so the shaped charge will go off if they contact flesh or body armor, but not if they hit the hull. He says another possibility is a multispectral sensor and sighting laser that will disallow firing if the line of sight ends at something that is part of the spacecraft. Include a manual override in case some diabolical space pirate figures out how to make their body armor look like hull plates.

The Gyrojet did have a remarkably jam-proof design, due to the small number of moving parts. Instead of a movable firing pin struck by a hammer, there is a fixed pin at the back of the chamber. The hammer strikes the front of the rocket, forcing it back onto the fixed firing pin. The rocket shoots out the barrel, simultaneously re-cocking the hammer. The hammer is initially cocked by a lever on the side of the sidearm, in an arc-like groove above the trigger.

What caused the MBA company to go bankrupt was the fact that the military didn't want the Gyrojet, and there was no civilian market for a weapon whose ammunition costs over a dollar a shell, with no possibility of re-loading the shells.

Gyrojet carbines

Erik says another possibility would be some sort of flechette weapon. This is kind of a shot-gun that fires a swarm of darts instead of buckshot ("flechette" is French for "little arrow"). They look like nails. In the shell, a group of flechettes are held together by a plastic frame called a sabot, which falls away when the load exits the muzzle. Light flechettes are twenty to a shell, heavy are six to a shell. Like shotgun shells, they are good for causing large amounts of damage to the intruder in one's apartment, but failing to penetrate the wall so as to not annoy the neighbors. Unlike shotgun shells, they are good at penetrating body armor.

Well, the heavy ones are good at penetrating. James Borham has further details:

Light flechettes are only good against soft body armor; rifle plates will stop them cold. Additionally, light flechettes lack the stopping power of buckshot against unarmored targets.

I couldn't find any info about heavy flechette shells, but I would imagine they behave very differently from their lighter brothers. With each flechette having the mass of a 000 buckshot pellet and likely being made from very hard material (at least hardened steel, probably tungsten), these shells will exhibit rifle grade penetration against everything. On the plus side, everything includes hard body armor.

All around, a shotgun would be quite at home on a ship. Light flechette shells or light bird-shot would protect the ship from misses, while heavy flechettes or saboted slugs would provide penetration against heavy armor. Just remember your hearing protection! Shotguns can't be suppressed, and are very, very loud indoors.

SF author Michael Z. Williamson begs to differ.

Actually, the first weapon suppressors (silencers) WERE for shotguns. There's no trick to silencing them, though it's a bit bulky.

Birdshot will not reliably stop a person. It generally causes a flesh wound only. There are no projectiles that will reliably stop a person and not also punch the wall.

Glasers are still considered better than Magsafe by many people, though the fad for both seems to be fading.

Mr. Williamson cites The Box O' Truth as his source. They do test fires on a lot of weapons, for penetration and damage.


In the "visually impressive" department, we have the Whitney Wolverine. At .22 calibre it has no stopping power, but boy, does it look futuristic!

The legendary Gharlane of Eddore once said: "Or how about the Whitney "Wolverine," the .22 pistol from about forty years back that looked like it had come from sixty years in the future? I once helped out a friend in dire need of hand-props for a SkiFfy movie by suggesting he use some of those. Saved him a bundle.... the problem was prying them loose from the actors so we could return them to the folks we'd rented them from!"

In reference to the top picture he said "Note that the picture is one of the blued/anodized models; the ones you want to use as hand-props in SkiFfy movies are the stainless-steel and passivation-anodized ones, a creamy silvery color with iridescent rainbow highlights. some production runs used a magnesium-aluminum alloy shroud which wouldn't take bluing, but anodized nicely, in some very pretty colors."

Interestingly enough, the Whitney Wolverine is now back in production from Olympic Arms.

The pistol grip of the Wolverine may look weird and futuristic, but it has an ergometric design, and is reportedly quite comfortable to hold.

.22 calibre Whitney Wolverine, (1956). Top is original, bottom two are the re-issue by Olympic Arms
.22 calibre Berretta U22 Neos. Top: 4.5" barrel. Middle: 6" barrel. Bottom: 7.5" barrel. (Click for larger images)

Recently, the Beretta company released a target/plinking pistol with the same futuristic look as the Whitney Wolverine. Called the U22 Neos, it too would not look out of place in a spacecraft.

The weapons can also have a mystique about them. Pictured is the legendary Cosmo-Dragoon from the anime of Leiji Matsumoto. His astro-automatic is a variant on this. The weapon was modeled after the Colt 1848 Dragoon Pistol. In his anime, there are only four of these weapons in existence, and they are the only weapons capable of killing a machine person. It is truly a space warrior's gun.


Weird Rifles

Nightcrawler has found several marvelous firearms that were perhaps ahead of their time, but never quite made it. They would be very appropriate for a classic future setting. Nightcrawler advises anyone doing research into such historical firearms to go to the "Modern Firearms & Ammunition" Site.

Most of these firearms feature the "bullpup" arrangement, where the magazine and the action (mechanism) are behind the handgrip and trigger, instead of in front as is conventional. This shortens the weapon's total length and improves the balance. As a drawback, most bullpups have a specific "handedness". If a left-handed shooter tries to fire a right-handed bullpup, the bullpup will insert the red-hot spent casing up their nose, grab their ear, and attempt to load it into the firing chamber. RanulfC tells me that 90% of all bullpup designs can be easily reset from one handedness to the other. "In the AUG case, pop one pin, pull the charging lever/ejection port forward, rotate, push back in and seat pin. Done."


Korobov TKB-022 (Soviet). Nightcrawler: "I'm very familiar with firearms of most types, and I honestly have no idea how this thing feeds or ejects. It's possible it uses some kind of ejection tube, where the brass falls out of the front, but that's only a guess."

Afanasiev TKB-011 Assault Rifle (Soviet). Nightcrawler: "Note the angled-forward ejection, allowing left-handed use of the rifle." Image from MilitaryImages.net

LAPA FA 03 Assault Rifle (Brazil). Nightcrawler: "An experimental Brazillian design from the 70s"

Enfield EM-2 / Rifle (Great Britain). Nightcrawler: "Was formally adopted by the British but never put into service. The idea of a service rifle equipped with an optic and utilizing folding back-up iron sights is accepted now, but it was far ahead of its time when the Enfield was designed."

High Standard HS-10 Shotgun (USA). Nightcrawler: "A bullpup autoloading shotgun with a built-in light. Weapon lights are common now (and likely would be in space, because it's dark on a ship if the lights go out), but this design was ahead of its time. It would have been better served with a full-length magazine tube, allowing it to hold more shells."

Special Purpose Individual Weapon (USA). Nightcrawler: "The US Army experimented with light-weight, high velocity projectiles in the 1960s. The big downside to such projectiles is poor penetration. Lacking momentum, featherweight flechettes are easily deflected when fired through intermediate barriers (walls, trees, etc.)."

Nuwan Weerahandi mentioned the XM8 rifle, a modular rifle system under development by the US Army. One of the XM8's unique features was its modularity. This modularity allowed for quick repairs, barrel length changes, and even caliber changes in the field. But for our purposes, it is admirably futuristic looking.


These are a few weird rifles I personally have stumbled over:


Top: Calico M950 9mm "pistol" with 50 rounds magazine (1990). This has appeared in many science fiction movies, such as "I Come In Peace".
Bottom: Calico M100 .22LR (5.6mm rimfire) pistol with 100 rounds magazine.

Top Left: Paratime by H. Beam Piper. Illustration by Michael Whelen (1981).
Top Right: Gunslinger Girl
Bottom: Steyr Stg.77 AUG assault rifle, Austria (1960).
Top: Beretta U22 Neos with carbine kit. Bottom: U.N.C.L.E. special carbine from The Man From U.N.C.L.E. (1964). Click for larger images.

The Neos has an optional kit that will convert the pistol into a carbine. People who grew up in the 1960's will quickly spot the similarity to the U.N.C.L.E. Special carbine, arguably the most famous of all TV show weapons. And though it was never shown in an episode, the carbines used in the cartoon Johnny Quest can telescope down into a pistol.

Telescoping carbine from Johnny Quest (1964). Click for larger images.

Holsters

Left images from MP Productions

As befitting an interstellar desperado, Han Solo has a quick-draw holster for his blaster. Note how the blaster is slung low, so the butt of the blaster is level with his hand. The crew of the Starship Enterprise did not need holsters. Their phasers would stick to their hips by virtue of the "magnatomic adhesion areas" on the pistol grip (apparently some kind of high-tech velcro).

The valiant crew of the Space Battleship Yamato use "cross-draw" holsters. The butt of the astro-automatic juts forwards, instead of backwards as is conventional. While this does make an interesting visual metaphor (making the butt look like the hilt of a samurai sword) in practice a cross-draw has problems. A quick draw from a cross-draw holster will be much slower than from a conventional holster, and as the sidearm is swung to the target, the barrel will sweep across innocent bystanders. It is also easier for an assailant at close quarters to prevent you from drawing your weapon. About the only advantages are that it is easier to draw if you are sitting down or in a fighter plane cockpit, or if the weapon is covered by a coat or other article of clothing.

Left image from Monsters In Motion, Right image from The Star Fortress.

In the original Battlestar Galactica, the weapon holster was a cylinder with a slot down the side, constructed of something springy. The laser pistol could be extracted from the holster by pulling it sideways out of the spring grip. Personally I always thought that it would make more sense to have the slot in the front instead of the side. This would allow the weapon to be extracted and swung up to firing position in one motion, instead of two (pull to the left then raise upward).


Malcolm Reynolds' pistol from Firefly (2002)

From New Lensman by William Ellern

With a reaction built in from hundreds of hours of practice, Lt. Larry McQueen thought the gun into his hand.

To one practiced in the fast draw, this is enough to trigger the reflexes needed. The holster used by the Solarian Patrol finished functionality evolving hundreds of years previously. It was a hard piece of leather, rigidly attached to the wide belt so it would not bend, twist or flop when the gun was drawn; of hard leather so the gun to which it was fitted would not bind or stick. Across the top of the holster was a strap of leather connected to the side of the holster with a snap. The strap prevented the gun from falling out of the holster or being removed without the owner's knowledge. The end of the strap being curved out instead of flat against the side, indicated to those who knew the difference between an officer familiar with his weapon and one who was not.

In the fast draw the heel of the hand comes up along the side of the holster, striking the curved arc of leather, releasing the snap and moving it out of the way. The fingers take hold of the butt of the gun, moving it clear of the holster and turning it ready for firing. As the gun points, the thumb snaps off the safety and the gun fires. The whole operation takes considerably less than 200 milliseconds from intent to execution. The sequence of movements is automatic, since there is no time to think out any one of them.

More than one person has, under pressure, shot a hole in his foot because he didn't have the sequence under control. Others, thinking themselves able to draw like lightening, were dead because they tried to outdraw someone who had them covered.

Buck Rogers, disguised as a Martian, demonstrates that everything old is new again. Buck Rogers in the 25th Century (1938) Artwork by Dick Chalkins

Algorithm by Jean Mark Gawron (1978). Artwork by Paul Alexander

The colonist on the planet Pyrrus have the ultimate quick draw in a gadget called the "power-holster." The holster is strapped to your forearm. When you arrange your hand in "holding-a-pistol" posture, a mechanical actuator slams the gun out of the holster and into your hand.

From Deathworld by Harry Harrison

"Every gun is fitted to its owner and would be useless on anyone else," Brucco said. "I'll show you why." He led Jason to an armory jammed with deadly weapons. "Put your arm in this while I make the adjustments."

It was a box-like machine with a pistol grip on the side. Jason clutched the grip and rested his elbow on a metal loop. Brucco fixed pointers that touched his arm, then copied the results from the meters. Reading the figures from his list, he selected various components from bins and quickly assembled a power holster and gun. With the holster strapped to his forearm and the gun in his hand, Jason noticed for the first time they were connected by a flexible cable. The gun fitted his hand perfectly.

"This is the secret of the power holster," Brucco said, tapping the flexible cable. "It is perfectly loose while you are using the weapon. But when you want it returned to the holster-" Brucco made an adjustment and the cable became a stiff rod that whipped the gun from Jason's hand and suspended it in midair.

"Then the return." The rod cable whirred and snapped the gun back into the holster. "The drawing action is the opposite of this, of course."

"A great gadget," Jason said. "But how do I draw? Do I whistle or something for the gun to pop out?"

"No, it is not sonic control," Brucco answered with a sober face. "It is much more precise than that. Here, take your left hand and grasp an imaginary gunbutt. Tense your trigger finger. Do you notice the pattern of the tendons in the wrist? Sensitive actuators touch the tendons in your right wrist. They ignore all patterns except the one that says hand ready to receive gun. After a time the mechanism becomes completely automatic. When you want the gun, it is in your hand. When you don't, it is in the holster."

Jason made grasping motions with his right hand, crooked his index finger. There was a sudden, smashing pain against his hand and a loud roar. The gun was in his hand-half the fingers were numb-and smoke curled up from the barrel.

"Of course, there are only blank charges in the gun until you learn control. Guns are always loaded. There is no safety. Notice the lack of a trigger guard. That enables you to bend your trigger finger a slight bit more when drawing so the gun will fire the instant it touches your hand."

It was without doubt the most murderous weapon Jason had ever handled, as well as being the hardest to manage. Working against the muscle burning ache of high gravity, he fought to control the devilish device. It had an infuriating way of vanishing into the holster just as he was about to pull the trigger. Even worse was the tendency to leap out before he was quite ready. The gun went to the position where his hand should be. If the fingers weren't correctly placed, they were crashed aside. Jason only stopped the practice when his entire hand was one livid bruise.

Complete mastery would come with time, but he could already understand why the Pyrrans never removed their guns. It would be like removing a part of your own body. The movement of gun from holster to hand was too fast for him to detect. It was certainly faster than the neural current that shaped the hand into the gun-holding position. For all apparent purposes it was like having a lightning bolt in your fingertip. Point the finger and blam, there's the explosion.


Lens, Space Ax, and Delameter (written on barrel). Note spiral magazine. Art by Hubert Rogers.
Delameter from GURPS: Lensman. Art by Kelly Freas (1993).
Weapon originally created by Kelly Freas for the cover of a Telzey Amberdon book. Model maker Ed Klein liked the picture enough to create an actual prop model (with working laser) as a gift for Mr. Freas. Model was used in the Kelly Freas cover of the audio version of Slan, and in the above illustration at the insistence of Sean Barrett. It was also used by Laura Freas for an interior illustration of The Left Hand of Darkness. Anybody with scans of any of these image is encouraged to contact the webmaster.

Colonial laser pistol, Battlestar Galactica (1978). Note recharge plug on side, power gauges on top. I think the cylindrical emitter can move back and forth on the track in order to focus the beam. Click for larger images.

Laser Pistol

Last but not least is the old standby: the laser pistol. Dr. Schilling does not think this is as far fetched as most believe. Erik points out that the problem with a man-portable laser pistol would be the power source. Kinetic weapons are probably going to outperform beam weapons for man-portable sidearms for a long time. Luke Campbell has an in depth analysis of laser weapons for science fiction on his website.

The key to making a laser do bullet levels of damage is pulsing the laser. The first pulse creates a steam explosion and a shallow crater in the skin of the hapless pirate. By careful timing, the second pulse arrives after the steam from the first pulse has dissipated and creates a second crater at the bottom of the first. If you don't delay the pulses, the cloud of steam interferes with laser beam, protecting the target. By altering the variables one can have a laser beam that will penetrate a human body but only bore a little way into metal. As an added bonus, lasers have no recoil.

As an interesting bit of jargon, Luke Cambell calls continuous beam lasers a "heat ray", and pulse beam lasers a "blaster."


Here follows Dr. Schilling's analysis:

I'll assume a 50-year time frame with no particular haste in developing directed-energy small arms and no fundamental breakthroughs. Only technology currently on the drawing board, in however limited a form, is allowed, but in 50 years expect today's crude laboratory demos to be refined, mature technologies.

I'll also use a standard military or police service handgun as the baseline - you can easily extrapolate down to a compact pistol or up to a small submachine gun-equivalent if you like, but going up to rifle or heavy-weapon scales is a bit trickier.

Phased Plasma Gun, Babylon 5 (1994).

There are four basic technological approaches I would consider based on my personal knowledge, all of which would lead to similar end results if they worked at all.


Laser Pistol, Lost In Space (1965). Official replica, autographed by Jonathan Harris.
Grenade Gun, Hamilton Invaders by Remco Toys (1964).
This was the toy that the Lost In Space prop designers used to created the Laser Pistol.

You'll also need a power source. Three approaches come to mind, two of which are pretty sure things. Burning a liquid propellant in a pulsed MHD generator or flux compression generator can be done now, and there are thermal primary (i.e. non rechargeable) batteries that are pretty close to what would be needed. Unfortunately, both of these involve high operating temperatures and expendable power sources.

Advanced bipolar designs of conventional secondary batteries might be up to the task, and have the advantage of being fully rechargeable. Besides, it is rather humorous to consider that a 21st-century laser weapon might really be powered by a lead-acid or NiCad battery.

I'll assume non-rechargeable systems at an energy density of 2.5 kilojoules per cubic centimeter, which is quite plausible. You might consider a rechargeable battery pack as an option, with half the capacity of the non-rechargeables.

James Borham notes: It turns out that the future is already here. Lithium-polymer cells are rechargeable, and have an energy density of 1.08 kJ/cm3. This is just shy of half of Dr. Schilling's assumed energy density.

As for nonrechargable batteries, check out the various molten salt batteries. They're stored as a solid, so they can be stored 'charged' virtually forever. As soon as you bring them up to operating temperature (400 C or more), and as long as you keep them there, you have an incredibly high output battery. The military has used them like this for a very long time, and most current research is focused on making them rechargeable. I can't find any hard numbers on them (apparently the energy density varies widely), but it's clear that they can have very high energy density.

(Ed. Note: for a list of energy densities of various storage devices, refer to the Wikipedia article)

Either way, the energy will have to be stored in and dumped from a capacitor or (if the switching problem is solved) inductor to meet the peak power requirement. Electrochemical double-layer capacitors ought to do the job if nothing else is available.

(Ed. Note: using a capacitor will make the laser operate in a similar manner to a camera strobe. You fire, then you have to wait for the little "charged" light to come on before you can fire the next shot.)

And you'll need some serious cooling. I'd go with liquid-metal microchannel heat pipes etched into all the hot surfaces, and leading to cooling fins around the "barrel". If you use the chemical-propellant option, regenerative cooling could also work.

Laser Rifle, Lost In Space (1965)

Whether you use lasers or particle beams, you'll need a bit over a kilojoule of output energy to reliably incapacitate a human target. In the case of a laser weapon, that energy would be subdivided into ~1 joule pulses at ~5 microsecond intervals, to achieve penetration in the face of a laser's natural tendency to deposit energy at the target's surface. Particle beams don't have that problem; boost the electrons up to a few hundred MeV, and you can dump the whole kilojoule's worth at once.

The plasma clears away easily in that time frame; debris is the real issue, and the driving force between the 5 microsecond pulse rate. That allows roughly 90% of the debris to clear the beam path, assuming a 1mm beam and instantaneous 1J pulses. 1 joule every 5 microseconds is optimal against soft tissue, other materials will want different pulse trains.

I'm assuming a weapon designed to penetrate ~30cm in soft body tissue. This gives about 15cm in bone or plastic, 5cm in brick or concrete, or 2.5cm in steel or most ceramics. Synthetics won't be very good at stopping energy weapons, even tough ones like kevlar, but you might be able to find a ceramic that could stop a laser beam with a centimeter's thickness or so. Particle beams are tougher to stop; it mostly comes down to sticking mass in the way without regard to material properties.

Luke Campbell said: Keep in mind that in tissue, the cavity blasted out will collapse back on itself in a few milliseconds (and probably re-expand and collapse again in pulse-like oscillations for a few cycles).

Yes, and this is a problem if you want to push the penetration much above the 30cm I specified. If your pulses come fast enough to gouge out a meter-deep path before the surrounding tissue recoils back into the cavity and blocks the beam, they come too fast for the per-shot debris to clear the beam.

Assault Phaser

In soft materials, vapor expansion will carve out a hole much larger than the original one millimeter - I got four centimeters maximum hole diameter for soft body tissue, so the effect should be at least equal to a modern high-velocity pistol bullet, and perhaps comparable to a small centerfire rifle. Brittle materials are likely to shatter within a similar radius, tough stuff like steel will show little effect beyond the original hole.

And no, mirrors will not work as armor. The best finish you can reasonably expect to keep on an exterior surface, will still absorb 10-20% of the incident energy, which will be enough to burn through the outer layer on the first pulse. And the rough and now hot interior will be even less reflective.

I also mentioned earlier that lasers would likely have to have pulse energy and frequency tuned to the specific material being targeted. It might be possible to do this automatically, based on crude spectoanalysis of the material vaporized in each pulse, but if not expect penetration to be roughly halved if a laser weapon is fired at a target it has not been optimized for. Target-shooting lasers won't be optimized for flesh, and certainly not for ceramic armor, so there may be legal implications here. Particle beams are less likely to suffer such inconveniences.

Taking into account the inefficiency of the system, the input energy will likely be somewhere between two and five kilojoules per shot. So you could get fifty to a hundred shots from a pistol-sized non rechargeable energy source, or half that with a rechargeable battery. Automatic fire at anywhere up to 20 Hz (1200 rpm) shouldn't be a problem in the short term, though might cause cooling problems if you keep it up.

Phaser Rifle, Star Trek (1966).

You also need to focus the energy on the target, with a spot size of a millimeter or less. With a laser, that gets kind of tricky. A 5-centimeter mirror, about the largest you can really imagine on a pistol, gives an effective range of perhaps sixty meters, beyond which the weapon starts losing penetration quite rapidly.

Luke Campbell said: If you are already talking about the laser excavating cavities several centimeters in diameter, sub-millimeter spot sizes do not seem necessary, you just need a moderate fraction of the cavity's maximum size.

No, you still need to get down to a millimeter or so to flash-boil water in a layer ~one optical depth in thickness. Once you do that, the steam will expand and spread the damage around, but if you don't hit the threshold for turning water into steam all you do is warm up the target.

Klingon sonic disrupter, Star Trek (1967).

And the mirror needs to adjust for target range - adaptive optics (flexible mirror with microactuators) coupled to a laser range finder seems to be the way to go here - you've already got the pulsed laser part of the rangefinder.

Pulsed, high-current electron beams tend to be self-focusing in air, which simplifies things if you take that route. For ranges much over a hundred meters you have to start worrying about energy loss, which can probably be dealt with. For handguns, it isn't a problem.

Luke Campbell said: The problem with particle beams is that scattered radiation from the beam will irradiate the person firing the gun. When you are throwing around kilojoules of ionizing radiation, this will be enough to cause radiation burns, radiation sickness, sterility, and possibly cancer and genetic damage.

At kilojoule levels in air the backscatter isn't terribly bad; these would be very high-energy electrons, which tends to collimate the scattered radiation in the forward direction. Particle-beam artillery would be another matter, of course.

With penetration, range, and repeatability dealt with, it is time to turn to accuracy. Lack of recoil, automatic fire capability, and line-of-sight accuracy are all major assets here, but there is one more improvement to be made. Both lasers and particle beams can be steered at least a degree or two off-axis, in the case of the laser via the adaptive-optic mirror, for particle beams with a transverse magnetic field at the muzzle.

If we can throw in a chip-mounted laser or acoustic gyro set, we can have a gyrostabilized handgun. The weapon shoots not at where the gun is pointed at the instant of firing, but at a weighted average of where it has been pointing over the past quarter of a second or so. Smoothes out a lot of the jitter inherent in human marksmanship.

This is not quite what he is talking about

You'd probably want to integrate this feature with the weapon's sights. A reflex-type optical sight could have an LED display linked to the gyrostabilizer, rather than a fixed reticule. The dot, or crosshairs, would then indicate the actual shot path and would remain similarly stable under jitter.

(ed note: "Reflex" in this context refers to the viewfinder on a reflex camera. A mirror allows the viewfinder to use the actual camera's optics. The user literally sees the exact image which will be captured on film. When the shutter is tripped, the mirror moves out of the way and allows the image to fall on the film. So in Dr. Schilling's concept, the shooter would aim through the laser pistol's optics, the same optics that will direct the weapon's beam.)

Elsewhere Luke Campbell said: Another interesting thing is that you could use the beam optics for your scope. Just install a switchable mirror that flashes reflective for the millisecond the beam is on, and you could then direct the light from your target that comes into your weapon's optics straight into an eyepiece. You could see exactly where the beam would strike without having to make any allowances for parallax or beam deflection (since the incoming light would be deflected along exactly the same path as the outgoing beam). Thus, no separate lens for a scope, sitting on top of the gun.

James Borham notes: While using the laser's optics as a scope is pretty clever, a quicker type of sight will be needed for close in shots. Iron sights or some type of collimating sight (e.g. red dot sight, holographic sight) strapped to the top will do well. Another clever one would be to use the laser's optics to project a laser sight. Pull the trigger, and the harmless red dot suddenly explodes. BANG! Using the laser optics as a scope would be more useful for long range or high accuracy shots.

Eminiaran disrupter, Star Trek "A Taste of Armageddon"(1967).

In combat, I would expect such a weapon to be used in automatic fire mode at ~10 Hz. With fifty to a hundred pulses to play with, you won't run out of ammunition too soon as is the case with current machine pistols. And recoilless, stabilized automatic fire should allow a moderately capable marksman to walk a burst on target in one or two reaction cycles (say, half a second) in most circumstances. Imperial Stormtroopers (tm) could no doubt still find a way to miss with such a weapon at ten meters, but not competent soldiers. Practical combat range, if you don't mind missing a good part of the time, would be on the order of 50 meters


From HEALER by F. Paul Wilson

"Your knowledge of weaponry is impressive."

"A holdover from my game-hunting days. Remember them?"

"I remember disapproving of them."

"Well, combustion (gunpowder) weapons are still in demand by 'sportsmen' who find their sense of masculinity cheated by the lack of recoil in energy weapons."


Surgical laser, Fantastic Voyage (1966).

If one is using this information in order to write an SF novel, the question comes up of what will an observer see and hear during a laser pistol battle. Luke Campbell has the information.


What would it sound like?

The actual mechanism of producing the laser beam could sound like anything, from complete silence, to the click of an electrical contact, to a sharp, electric snap, to a gunshot-like thunderclap.

The beam, when incident upon its target, will make a nice bang.

The pistol won't make a "zap" sound, will it?

If the beam is repeated rapidly it might, however, make a buzz. It might end up sounding quite electrical at a few hundred Hertz.

Will it be too quiet to hear or will be loud enough to cause hearing loss? Will it sound like an extended explosion as the series of steam detonations bore a hole?

Remember that the temporary cavity caused by the explosions only lasts a few milliseconds, so the beam has to have completed its work of piercing the target at this time. The individual explosions will be too closely spaced (microseconds apart) to be individually audible. Since shocks are always supersonic to the air in their path, and subsonic to the moving air left behind them, multiple subsequent shocks from the same source tend to merge into one stronger shock. Thus, each pulse probably makes one bang. The bang comes from a series of explosions whose total energy is about the same as that of the gunpowder detonating in a firing rifle, so it will probably be about as loud.

Noisy Cricket, Men In Black (1997).

What would the beam look like?

This depends on a number of things. If the beam is in the visible part of the spectrum, you get a noticeable path through clean air at indoor lighting intensities. I am not sure if it will be visible out of doors under full sunlight, but you could see it at night. The beam will be widest at the aperture of the gun, probably a few centimeters across to keep the optics from being damaged by the intense light. The beam will converge to a spot a millimeter or so across at the target. In unclean air, the beam will be a lot more visible. This Rayleigh scattering is linear, so the total integrated brightness across the cross section of the beam should be constant, if we neglect the gradual attenuation of the beam due to the light being scattered out of it. Higher frequency light scatters much more than lower frequency light, so a blue beam would be much more visible than a red one.

When a visible beam is incident on the target, it creates a very bright flash of the same color as the beam. This may temporarily dazzle those looking at it, and the beam itself may be overlooked because of the bright flash obscuring it.

Top: Han Solo's Blaster Pistol, Star Wars: Episode IV (1977). Replica from The Wook's Workshop
bottom: Luke Skywalker's Blaster Pistol, Star Wars: Episode V (1980). Replica from John's Spot on the Web. As in the movie, these are broomhandle Mausers with a flash suppressor and an azimuth finding scope.

If the weapon lases in the UV, the intense pulse may cause multi-photon ionization of atoms in the air, causing a fluorescent glow along the path of the beam (possibly red, green, or violet, I'm not quite sure what sparsely ionized air at atmospheric pressure looks like). Since this process is non-linear, it will be dimmest near the aperture where the beam is widest, and most intense nearer the target. Weapon designers will probably try to minimize this effect, since it leads to attenuation of the beam and subsequent loss of effectiveness.

Near IR beams are likely to only be visible if there are relatively large pieces of dust, lint, or pollen floating around, which will glow incandescent as they burn under the irradiation of your beam. I doubt beams in the "thermal" IR range would be used, even though the air is fairly transparent to these wavelengths, because with short, intense pulses you tend to get cascade ionization with these lower frequencies, and this will completely absorb the beam.

Masters of the Universe (1987).

Beams at non-visible frequencies will also make a flash and a bang where incident on the target from the expanding plasma of their explosion, but nowhere near as bright as that of a visible beam.

In vacuum, of course, the beam itself is always invisible, but you can still see the flashes at the target.

Will the beam be invisible or bright enough to be blinding?

It is quite likely to be both. The beam itself may be invisible or minimally visible, but if even a tiny fraction of the beam is specularly scattered into your eye, near IR and visible and some near UV will be focused to a diffraction limited spot on your retina, causing burns and permanent scarring. This can lead to degradation of vision or total blindness. Interestingly, the brain compensates for blind spots on the retina, so that you might have lost up to 60% of your vision from multiple exposures to beams and you still think you can see just fine. Also interestingly, the fluid in our eyes can cause a small amount of non-linear upconversion of intense coherent light that passes through it, so when directly exposed to a near IR beam, you may actually see it as two IR photons are combined into one visible photon with twice the frequency. Some people who have been blinded by pulsed neodymium lasers (which lase at around 1 micron near IR) have reported that the last thing they ever saw was a green flash (green, at 0.5 micron, has half the wavelength and twice the frequency of the 1 micron neodymium line).

Anyone likely to be using a laser will probably wear protective goggles or contacts. With today's technology, you would probably make them out of an optical band gap material that excludes a very narrow window of light centered on the laser's frequency. This means that the people who fired the lasers would not be able to see the beams or flashes of their own weapons (assuming they used visible light lasers). They would still see the flashes from the plasma explosions, though, plus incandescence of suspended atmospheric particles and fluorescence from multi-photon absorption.

(Luke has more details here)

Johnny1A asked: Suppose our weapon users want to minimize the effect on potential innocent bystanders, or are worried about having to fight without their optical protections. What would be the best way to make such a laser weapon so that bystanders/unshielded users were not blinded?

You could use a weapon that emits a beam at frequencies that are mostly absorbed by the lens or vitreous humor. I seem to recall that laser light at 1.5 microns near IR and longer wavelengths are largely absorbed by the eye before any of it can get to the retina. At the other end of the spectrum, many near UV wavelengths are also absorbed by the materials of the eye.

(Holger Bjerre points out that while such UV wavelengths do not penetrate the eye, they will abrade the surface of the eye. After all, such UV lasers are used for laser-vision correction surgery. Such abrasion may or may not be correctable, but it is damage.)


Colt-Vickers atomic fission rifle, Forbidden Planet (1956). Note that the world "rifle" is a misnomer here, since the weapon not only lacks rifling inside its barrel, it lacks a barrel as well.

What would the Asteroid Pirate look like after they got hit?

The method of subsequent explosions on the back of an expanding cavity driving the cavity through the target will leave a wound much like that of a gunshot, except without fun stuff like the bullet fragmenting or breaking up. A variant where nearly parallel beams a few cm apart literally rip the tissue between them could leave a wound looking more like an ugly gash - add on a few more of these beams on the same plane and you could literally cut someone in half with one millisecond pulse, using only about as much energy as goes into accelerating the bullet of a modern day battle rifle. (ed note: in some SF novels by E.E."Doc" Smith and Robert Heinlein, this is referred to as setting your sidearm to "fan beam")

Buck Rogers TV show (1977).

Will there be a large splash of blood and gore on the wall behind the unlucky pirate?

Quite likely, Note that since you do not have the momentum associated with a projectile, it will be more spread out than you would get from a gunshot wound, and you would get blood and gore coming out the front, too.

I assume that since the beam is one millimeter in diameter but the hole in the pirate is four centimeters, little or no wound cauterization will occur.

Nope, the wound would be ragged and messy. It is created by mechanical, not thermal effects.


Artwork by Luke Campbell
Luke Campbell: The aperture is a 6 cm window protecting a 6 cm lens. Below the main lens is a secondary beam path for close focus attacks (close than ~1m). My conception when designing this thing was that the laser was a phase locked semiconductor laser near the butt of the stock, the large opening in the rear is for the cooling fan to force air past the cooling fins of the laser block (the model actually has all the fan blades, but they don't show up in the renders). And just because we all want to be able to "set lasers to stun," there is a pair of alternate beam paths on either side of the secondary beam path that can emit paired self-focused light filaments that will conduct a taser-like current.

What will the laser pistol look like?

The laser weapon will probably end up looking something like a camcorder, with a big lens that the beam goes through, and a fairly compact design. Since mirrors and internal optics can bend the beam inside the weapon, there is no need for the long barrels you see on modern firearms. Cooling, if necessary, would probably not involve fins - I would expect something more like the radiator on modern automobiles. Remember, shedding your heat through contact with the air is much more efficient than radiation.

(ed note: keeping in mind that using contact with the air doesn't work if there is no air, i.e., in vacuum. C. James Huff notes that there is one kind of fin for radiant cooling and another for air cooling. He mentions that the fins on a CPU hot sink is a good example of the latter. For a vacuum rated laser he recommends a compressed or liquified gas cartridge since a radiant cooler would be inconveniently huge.)

Also, lasers are getting surprisingly efficient. When each beam pulse contains no more energy than imparted to a rifle bullet, lasers might need cooling no more than a modern rifle.



Buck Rogers in the 25th Century (1938) Artwork by Dick Chalkins

Laser "bullets"

The energy requirements mentioned by Dr. Schilling make it clear that the laser's battery will be carrying plenty of juice. Anything carrying that much energy will be at least slightly unstable. In other words, it wouldn't take much to make a charged battery into a home-made bomb (which might come in handy if one suddenly needed a bomb.). You might have read news reports about laptop computers who's batteries suddenly burst into flame.

And don't even think about sticking a fork into the open contacts.

This has been observed somewhat tongue-in-cheek by John Routledge as Routledge's Law: "Any interesting battery material for a laser gun would be more usefully deployed as an explosive warhead." He also notes the problem with ammunition cook off. If you are holding a fully-charged laser pistol, and some lucky enemy sniper manages to score a direct hit on the pistol's battery, it is going to be just to bad if the resulting explosion vaporizes you and all your friends within a large radius.

Assuming a worst case of 5 kilojoules per shot and a rechargeable magazine containing 50 shots, the magazine is packing 250 kilojoules. This is the equivalent of 250,000 * 2.7778e-4 = 70 watt-hours or 250,000 / 4,500 = 55 grams of TNT (For comparison purposes, a standard 8 inch stick of dynamite is about 208 grams and hand grenades used by the US Army have explosive charges of 56 to 226 grams of TNT). At his specified power density of 2.5 kilojoules per cubic centimeter, this would imply a magazine volume of 100 cm3. this is approximately the same volume as forty-two .45 caliber rounds.

The above is a reasonble energy magazine. At the extreme end, in L. Neil Smith's BRIGHTSUIT MACBEAR, we find the five-megawatt fusion-powered pistol.


Deflagrating gun, Barbarella by Jean-Claude Forest (1964). Note the weapon's power pack strapped to the leg. "Deflagration" means "cause to burn with great heat and intense light". In other words it lies somewhere between "burns quietly" and "explodes"

Before laser bullets are developed, you might find laser pistols with separate power sources. In the role playing game Traveller, laser carbines are powered by a large battery worn in a back pack. In the Barbarella comic, deflagrating guns have their battery strapped to the upper leg. Gene Roddenberry's original conception of the Star Trek phasers had a separate waist belt containing several power units. In William Tedford's Silent Galaxy AKA Battlefields of Silence, the hand laser's battery pack is strapped around the wrist.


Left: Focused Disintegrator Ray from Teenagers from Outer Space(1959).
Right: Atomic Disintegrator toy by the Hubley Manufacturing Co. (early 1950's).

There was an amusing scene in a remarkably bad '50s movie called Teenagers from Outer Space. The hero unfortunately broke the power pack on his focused disintegrator ray. He manages to cobble together a solution just in time to save the day. He attaches a cable from a nearby high-tension power line, and convinces the power plant to shove the generator output up to maximum!


Laser revolvers designed by Robert Merrill. Click for larger images.

Some SF novels have postulated one-shot power modules. "Laser bullets" in other words. In Norman Spinrad's Agents of Chaos, laser pistols were a ruby rod with a magazine full of "electro-crystals". Pulling the trigger caused the next crystal in the magazine to release its charge, that is, it was sort of a super-capacitor. Taking this a step further, one can imagine a "laser revolver", with capacitors taking the place of bullets. Don't throw the spent capacitors away, they can be re-charged. A .45 caliber cartridge is about 11.43 mm x 23 mm, which gives it a volume of about 2.4 cubic centimeters. At a rechargeable 2.5 kj/cm3 this means a battery the size of a .45 round would hold a good 6 kilojoules, enough for an extra-strength laser bolt.

In David Drake's Hammer's Slammers novels, the "powerguns" utilized an as-yet undiscovered scientific principle to instantly convert copper impregnated plastic wafers into a high-temperature bolt of plasma traveling at high velocity. Drake said all he wanted to do was postulate some hand-waving way of putting plasma bolts into bullets so he could write about futuristic soldiers.


From HAMMER'S SLAMMERS by David Drake. Needless to say, this is all hand waving with absolutely no basis in scientific fact.

The problem with lasers was the power source. Guns store energy in the powder charge. A machinegun with one cartridge is just as effective — once — as it is with a thousand round belt, so the ammunition load can be tailored to circumstances. Man-killing lasers required a 400-kilo fusion unit to drive them. Hooking a laser on line with any less bulky energy source was of zero military effectiveness rather than lesser effectiveness.

Science lent Death a hand in this impasse — as Science has always done, since the day the first wedge became the first knife. Thirty thousand residents of St. Pierre, Martinique, had been killed on May 8, 1902. The agent of their destruction was a “burning cloud” released during an eruption of Mt. Pelée. Popular myth had attributed the deaths to normal volcanic phenomena, hot gases or ash like that which buried Pompeii; but even the most cursory examination of the evidence indicated that direct energy release had done the lethal damage. In 2073, Dr. Marie Weygand, heading a team under contract to Olin-America, managed to duplicate the phenomenon.

The key had come from spectroscopic examination of pre-1902 lavas from Pelee’s crater. The older rocks had showed inexplicable gaps among the metallic elements expected there. A year and a half of empirical research followed, guided more by Dr. Weygand’s intuition than by the battery of scientific instrumentation her employers had rushed out at the first signs of success. The principle ultimately discovered was of little utility as a general power source — but then, Olin-America had not been looking for a way to heat homes.

Weygand determined that metallic atoms of a fixed magnetic orientation could be converted directly into energy by the proper combination of heat, pressure, and intersecting magnetic fields. Old lava locks its rich metallic burden in a pattern dictated by the magnetic ambience at the time the flow cools. At Pelee in 1902, the heavy Gauss loads of the new eruption made a chance alignment with the restressed lava of the crater’s rim. Matter flashed into energy in a line dictated by the intersection, ripping other atoms free of the basalt matrix and converting them in turn. Below in St. Pierre, humans burned.

When the principle had been discovered, it re mained only to refine its destructiveness. Experiments were held with different fuel elements and matrix materials. A copper-cobalt charge in a wafer of microporous polyurethane became the standard, since it appeared to give maximum energy release with the least tendency to scatter. Because the discharge was linear, there was no need of a tube to channel the force as a rifle’s barrel does; but some immediate protection from air-induced scatter was necessary for a hand-held weapon. The best barrel material was iridium. Tungsten and osmium were even more refractory, but those elements absorbed a large component of the discharge instead of reflecting it as the iridium did.

To function in service, the new weapons needed to be cooled. Even if a white-hot barrel did not melt, the next charge certainly would va porize before it could be fired. Liquified gas, generally nitrogen or one of the noble gases which would not themselves erode the metal, was therefore released into the bore after every shot.

Buck Rogers in the 25th Century (1938) Artwork by Dick Chalkins. Buck Rogers has disguised himself as a Martian Tigerman and has infiltrated the Martian invasion force. Note the carbonized remains of a disintegrated Martian on the floor, and the energy cell loading port in the top of the dis-ray pistol.

In the original Star Trek episode "The Galileo Seven", Mr. Scott drains the energy out of a bunch of phaser pistols into the engines of the shuttlecraft. Doing some pointless calculations based on a very unscientific script we can hazard a guess at the energy content of a phaser pistol.

Some website I found claimed that a shuttlecraft was 17 metric tons. Assume that each crewmember is 68 kilos (150 pounds), this adds another 476 kilos for the seven crewmembers. The shuttle doesn't quite make orbit. As an upper limit, to make orbit would require a deltaV of around 8 km/s. Plugging this into the equation for kinetic energy gives us an energy requirement of about 5.6e11 joules. There appears to be six phaser pistols drained, so each phaser contains 5.6e11 / 6 = 9.3e10 joules.

How much is 9.3e10 joules? Well, it is 9.3e10 * 2.7778e-7 = 26,000 kilowatt-hours or 9.3e10 / 4,500,000 = 21,000 kilograms of TNT. Well, let's face it, it takes lots of energy to vaporize an human being with one zap.


From Ron Turner's Space Ace pop up book (1953). This is hysterically out of date.

A. This is the Hydramatic Mark 4 Flame gun, which you see me toting with the space suit above. It was developed by Professor Maklin Devonport of the Interplanetary Research Institute in 1995. The Hyramatic takes its name frmo the fact that it operates on a liquid hydro-ammonal compound, which is contained in a cylinder and fed to the gun via a feed line, which couples onto the gun at (a). Its lethal range in space is 2,000 yards - a useful weapon.

B. This is the Atomatic. It is rather bulkier than the "Hydra" but it has the great advantage of being self-contained. It fires .20-calibre atomic bullets; of course a .20 bullet in the old days would have been just about useless, but these, having atomic heads, produce spectacular results. I once saw a pirate ship (which was attacking transports on the Earth-Mars run) torn completely apart by a burst from one of these atom guns. The burst had penetrated the hull and hit the power plant; the pirates never knew waht hit them!

C. Another type of atomic weapon, but working on the controlled-fission principle, the Radiumatic projects a concentrated radiation beam. Another "brain child" of our brilliant Professor Devonport, it is a much heavier weapon than the previous two, but proportionally more effective.

There is no recoil with this weapon or the flame gun and therefore great accuracy is obtainable.

The Radiumatic, when the front hand grip is removed and the tripod screwed into its place, is converted into an idea weapon for ground use - in positions of defense, for instance.


Particle Beam weapons

Unlicensed nuclear accelerators from Ghostbusters (1984) Whatever you do, don't cross the streams.

What about particle-beam sidearms? Well, their minor draw-back is the fact that each shot you fired would have the side effect of exposing you to a lethal dose of radiation. But other than that they would be quite spectacular weapons.

Luke Campbell said: The problem with particle beams is that scattered radiation from the beam will irradiate the person firing the gun. When you are throwing around kilojoules of ionizing radiation, this will be enough to cause radiation burns, radiation sickness, sterility, and possibly cancer and genetic damage.

Dr. Schilling: At kilojoule levels in air the backscatter isn't terribly bad; these would be very high-energy electrons, which tends to collimate the scattered radiation in the forward direction. Particle-beam artillery would be another matter, of course.

Dr. Schilling mentions above that the conventional way to generate particle beams are with pulsed linear induction accelerators, but these will be difficult to reduce to pistol size. A more radical method of creating particle beams is with wake field accelerators, which produce electron beams on the electric fields of forced plasma waves.

He also mentions that high-current electron beams tend to be self-focusing in air, which simplifies things if you take that route. For ranges much over a hundred meters you have to start worrying about energy loss, which can probably be dealt with. For handguns, it isn't a problem.

You'll need a bit over a kilojoule of output energy to reliably incapacitate a human target, just like lasers. Unlike lasers, you won't have to pulse the beam, just pour it on in one big bolt.

Luke Campbell and Anthony Jackson got into a discussion of this. Alas it is over my head like a cirrus cloud.

Luke Campbell:Semantically, "particle beam" usually means the things being shot out the end can be treated as individual particles, without too much interaction. "Plasma" usually has significant inter-particle interactions.

Practically, particle beams fire a stream of relativistic atoms or sub-atomic particles. These are beams of ionizing radiation - you know, the stuff the anti-nuke crowd gets so worked up about. If you get a particle beam intense enough to burn someone, it will also deliver a lethal dose of radiation from a hit anywhere on the body while it is at it. Radiation will scatter from the beam "impact" site, irradiating things around it. In an atmosphere, radiation will scatter off air molecules to irradiate things near the beam. Some of it will backscatter, irradiating whatever fires the gun. Forget about a sci-fi hero using a particle beam "blaster" - after blasting a hoard of bug eyed space aliens, he'd be sick or dying from radiation poisoning. In real life, particle beam weapons were considered for their ability to use radiation to disable things (mostly ICBMs) without necessarily blowing holes in them.

Lightning gun from the game QuakeWars

Using real tech, there are only two types of particle beams to worry about: electron beams and neutral particle beams. Electron beams are nice because relativistic electrons can get through about half a kilometer to a kilometer of air before either being brought to a stop by collisions with air molecules or (for higher energies) colliding with an air molecule and disintegrating both into an uncollimated shower of radiation. They also exhibit a self focusing effect in air - their interaction with the air concentrates the beam to prevent it from spreading out (this is quite important - since electrons are so much lighter than air molecules, they tend to bounce all over the place if shot out in low quantities - hit a molecules and your electron can end up going in any direction). Note that just because the beam is self focusing, it does not necessarily keep going in the same direction - I've heard humerous stories by observers of atmospheric high power particle beam tests of the beams wandering off in random directions. Some sort of beam guiding mechanism would be necessary (perhaps use one of those self focusing ultrashort laser pulses to ionize a path).

Electron beams don't work at all well in space, since the like charge of the electrons tends to blow the beam apart. Also, the charged electrons tend to interact in wonky ways with the earth's magnetic field, leading to unpredictable beam paths. Hence the neutral particle beams. Here, you accelerate an atom stripped of one or more electrons, and then neutralize the atom before shooting it off into space. Since all the particles are uncharged, they ignore magnetic fields and each other, and just merrily drift along until they slam into their target at relativistic velocities. They are pretty useless in air - the collisions with air molecules either stop the beam within a few meters or disintegrate it into an unfocused shower of radiation.

Plasma guns have a significant problem. If the plasma is at higher pressure than the surrounding air, it expands and pushes the air out of the way, becoming a cloud rather than a beam or pulse. Clouds of lightweight gas (a plasma is essentially a gas with wierd interactions with electric and magentic fields) are quickly stopped by air pressure, and will cool quickly as well. If it is at really high pressure, it will expand violently - this is what we call an explosion. Trying to confine the plasma with electric or magnetic fields just makes things worse. In order to get the fields to travel with the plasma and contain it, they need to be generated by sources within the plasma (generally electric currents generating magnetic fields). The forces exerted by the fields on the sources either helps to explode the plasma (for magnetic fields and electric currents) or squishes the plasma in one direction while helping it to explode in another (for electric fields and macroscopic electric charges).

So, we need to keep the pressure down. Ignoring electric and magnetic fields, we find that the pressure is given by a constant times the temperature times the density. The temperature is necessarily high (there are cold plasmas, but what's the point as a weapon?), so we need low density. Unfortunately, low density means low energy per volume (it turns out that the energy per unit volume is given by the pressure - you can't win by playing with combinations of higher temp and lower density or vice versa). As a result, you need to squirt out a large volume of hot, low density plasma to deliver much energy to your target. You can do this by squirting out a stream of it really fast. You don't have a "pulse" or "beam" of plasma this way, you have a plume (or, equivalently, a jet). You train your jet on your target and hold it there for long enough to burn through. This is sort of a very energy intensive flame thrower with the disadvantage that your target is not covered with sticky, burning chemicals after you take the jet off him (as an idea of how energy intensive, if you can direct the beam only onto the person's skin, about half a megajoule is needed to cause lethal burn injuries involving third degree burns to exposed skin, second degree burns under light clothes, and ignition of hair and clothes. In practice, more energy will be required because the jet will not all impact your target. Compare this to the energy of an assault rifle bullet [500 times less] or an arrow [10,000 times less] for an idea of why plasma guns will not be used - the same energy could propell 500 coilgun projectiles, each highly lethal and much more penetrating).

High voltage discharge (simulated lightning) - Right: with laser guidance - Left: without laser guidance. Image from Téramobile

Somebody suggested that an electron particle beam would resemble a lightning bolt.

Anthony Jackson: Not exactly, but close, unless you have some sort of beamguide. If you create an ionized path with a laser, the electron beam will tend to follow that path.

Actually, that's true of lightning as well. this shows images of an electric discharge done normally and with a beam path created by a femtosecond-terawatt laser.

I'm not sure how well it will penetrate flesh; electrons will go a couple inches in, and secondary X-rays (and, most likely, gamma rays from positron annihilation -- very high voltages are required, meaning you get pair production of electrons and positrons) will go a bit forward of that, further penetration is dependent on the ability to open a hole in tissue and/or fully ionize the flesh.

Luke Campbell: The CSDA (continuous slowing down approximation) range of a 1 GeV electron in skeletal muscle tissue is close to one meter - lower energy electrons will travel less far. This means it is quite possible for the burn path to completely transfix the target. It is also useful to note that the energy deposited per unit length (or volume) is highest near the end of the track when the electrons are moving slower. For a beam that penetrated, say, 10 cm into tissue, this would mean that you could have a narrow burn entrance wound without a visible hole but get significant flash vaporization of tissue inside the victim.

That same 1 GeV electron will travel over 800 meters through dry air at sea level in the CSDA. If you are shooting at distant targets, however, keep in mind that the electrons in the beam will have lower energy the more air they have to punch through, and thus will have lower penetration at the target.

Data is taken from ESTAR

Anthony Jackson: We're talking a pistol here. It's probably 10-100 MeV, for a penetration of a couple of inches.

Luke Campbell: With realistic breakdown voltages around 10 to 20 MV/m, a 10 MeV pistol would be half a meter to a meter long. Given additional engineering considerations, for realistic electron beam pistols I wouldn't expect more than 1 to 2 MeV, maybe 5 MeV at the limit. The ranges in skeletal muscle: 1 MeV - 0.5 cm, 2 MeV - 1 cm, 5 MeV - 2.5 cm. Multiply by 800 for the range in air. Unless you consider non-linear beam-matter interactions (such as heating a tunnel to a partial vacuum) this gives very short ranges in air (4 to 20 m), and you would need to use multiple pulses to blast a deep enough hole to reach vital organs.

If you want better performance out of a pistol sized device for a sci-fi setting, you need to postulate a Sufficiently Clever method to get around the breakdown voltage limit. Once you do this, there's no obvious upper limit on the available electron energy.

Anthony Jackson: It's a problem, though I'm not sure how many MeV you really need (my research-fu is failing me). As a practical issue, going above 10 MeV is of limited value for penetrating armor, but may have value for enhancing range.

I found some interesting studies, that were above my head, last time I looked into this. I can't find any of them right now, but I recall a need for a fairly high voltage, a very high current, and a very clean beam, to maximize atmospheric propagation. Key terms might be Nordsieck length and hose instabilities.

Some things I found that seem vaguely promising/related, though they're generally abstracts and often aren't articles I can get at or really understand if I did read them.

This PDF seems to contain useful information that I'm not particularly good at parsing; see section 12.9 in particular.

Two other links, more historical: link1 link2

Luke Campbell: This looks useful. It indicates there are two range-limiting effects.

The first is the loss of energy of the beam electrons due to ionization of the air molecules. The other is the spread of the beam due to collisions of the electrons with air molecules causing random changes in direction to the electrons. Magnetic self pinching allows the beam to recover somewhat from the scattering beam spread, but not entirely.

One necessary value for analyzing electron beam range due to scattering is the Alfven current, denoted I_A. This is the current at which the magnetic self focusing overcompensates and causes some of the beam electrons to turn around and move in the opposite direction.

It is the upper limit on the current of an electron beam (with the caveat that the limit is for the net current - for rapid rise times, magnetic induction can cause plasma electrons to move backwards along the beam, partially canceling the beam current and allowing more beam electrons to pass by before the limit is reached).

For electrons, this limiting current is

I_A = 17E3 amperes * beta * gamma

where beta = velocity / (speed of light) and gamma = 1 / sqrt(1 - beta2) is the usual relativistic parameter.

The other necessary value is the increase to the spread of the beam due to scattering per unit length traveled, neglecting magnetic self focusing. For dry nitrogen with at atom density (in particles per cubic meter) of N this value is

d(theta2) / dz = 1.04 meters2 * N / (gamma2 * beta4)

At STP this becomes

d(theta2) / dz = 2.8 / (gamma2 * beta4) m-1

If we neglect energy loss of the electrons, the beam spread can be determined analytically. For a beam of current I and initial radius R_0, the Nordsiek equation gives the spread of the beam with distance

R(z) = R_0 exp[(d(theta2) / dz) * z / (2(I/I_A))] = R_0 exp[ z / z_0]

In other words, we get an exponential increase in beam radius over a characteristic range equal to

z_0 = 2I / (I_A * d(theta2) / dz))

As an example, let us look at a beam of 10 MeV electrons with a current of 5000 amperes in dry nitrogen at STP.

I_A = 34E4 amperes

d(theta2) / dz = 0.007 m-1

z_0 = 4.2 meters

For the electron energy loss range in dry nitrogen, I get 44 meters from this reference. This indicates that our original assumption of neglecting the energy loss in finding the beam expansion is probably fine for a a multiple of z_0 or two.

One consequence of this is that electron beams in air will tend to have very short pulses of high current to maximize the self focusing in order to cancel collisional spreading. Unfortunately, this can hinder heating an evacuated tunnel through the air, since for very rapid pulses the air atoms will not have time to move out of the way of the electron beam.

Anthony Jackson: 17e3 = 17,000, correct? For relativistic electrons we can probably safely approximate beta as 1 and gamma as 2 * energy in MeV.

Theta is what here? Rate of expansion?

It appears we want a current fairly close to I_A; go up to 50,000 amperes and z_0 is now 42 meters.

I suspect this range will change as ionization occurs, assuming the electron beam energy is adequate to cause substantial ionization.

Let's assume a pulse with an initial diameter of 2mm and a current of 50,000 amperes. That's a peak magnetic field of 5 tesla, which is high but not completely out of the believable range, at least as compared to everything else involved. We have a peak current here of 5e11W, putting us just shy of a terawatt. Now, sustain the pulse for 1 nanosecond, thus depositing 500J in the channel.

The channel has a base cross-section of 3.14e-6 m2 and a maximum cross-section of four times that, and a length of 40 meters, so figure total volume is about 4e-4 cubic meters, resulting in heating up about half a gram of matter. 500J / 0.5g = 1 MJ/kg, which is less than the ionization energy of the gas, but is sufficient to heat it up to around 1300K (assuming temperature stabilized) and give an average velocity to the gas of 1400 m/s. It will take about one microsecond for gas to evacuate the channel.

Now, the evacuated channel is maybe 1/4 the density. That will increase the range of electrons by a factor of 4, and also reduces N (and thus d(theta2) / dz) by a factor of 4, which will also increase the nordsieck length. This means the initial 40 meters are only as costly as 10 meters normally, and thus we can tunnel another 30 meters. Rinse and repeat; the theoretical limit is 160 meters.

This, of course, ignores problems with the channel formation: much of the deposited energy may be radiated away rather than turning into thermal movement of molecules, and the shockwave from the initial pulse is going to bounce back as it hits nearby molecules.

Now, lets say our beam hits a human, with a cross section of 5 square millimeters when it hits, and we'll assume a penetration depth of 5 cm2, for a total affected volume of 0.25 cubic centimeters, or 2,000J/cm3. Assuming the volume is mostly water, water has a specific heat of 4.18J/cm3, so we flash-heat the water from 37C to 515C. This puts it well above vaporization temperature, and in fact well above its triple point, so it starts to expand, cooling as it does so. In theory, up to 77% of the liquid could turn to vapor; in practice, I suspect the actual amount is somewhat less, due to energy being lost from breaking chemical bonds, secondary X-rays spreading beyond the impact area, and energy loss on contact with nearby flesh.

Interestingly enough, if the cross section reaches 38 square millimeters (about a 7mm wide beam) it will no longer vaporize flesh at all, which means it would produce a charred spot and little other visual effect, though anything in the beam path is dead. Of course, the direct damage may not mean much; 5 cm penetration isn't really enough to kill anything (I'm not sure how the secondary X-rays will be distributed, or what energy level they're at, but the secondary radiation may be quite adequate to disrupt the nervous system). Again, secondary pulses on a microsecond time scale may allow tunneling through matter, as long as the power density of the initial pulse was adequate to cause vaporization.

(Anthony Jackson) I suspect this range will change as ionization occurs, assuming the electron beam energy is adequate to cause substantial ionization.

Luke Campbell: I suspect you are correct. At 10 MeV collisional losses dominate, and if you don't lose energy to ionizing the air molecules the energy loss drops by quite a lot. At higher energies you get radiative losses beginning to dominate, and this will not change with increasing ionization. Note that for a beam burning away an evacuated tunnel for it to travel through, we want to have mainly collisional losses - radiative losses take the form of x-rays which can travel several mm or cm through air and thus do not contribute to heating up the volume of air the beam will travel through.

(Anthony Jackson) Let's assume a pulse with an initial diameter of 2mm and a current of 50,000 amperes.

Luke Campbell: I don't see any real reason not to make the beam very narrow, say a micron in width or so. We seem to be able to generate micron width beams with modern accelerators.

(Anthony Jackson) We have a peak current here of 5e11W, putting us just shy of a terawatt. Now, sustain the pulse for 1 nanosecond, thus depositing 500J in the channel.

Luke Campbell: Complicating this analysis is that the energy deposited increases as the electron energy decreases. However, the energy loss per unit length is roughly constant from 10 MeV to 1 MeV, so this is probably not too significant in this energy range.


Less-Lethal Weapons

It was recently revealed that the US military was researching a rather alarming line of less-lethal weapons, the Pulsed Energy Projectile (PEP) program.

(As a side note, understand that there is no such thing as a "non-lethal" weapon. This is because any weapon or gas that can reliably incapacitate or render unconscious a 300 pound world wrestling champion will be strong enough to instantly kill a small child or elderly person.)

PEP weapons fire a laser pulse that is very intense but only a fraction of a second in duration. The pulse vaporizes a tiny portion of the hapless victim's clothing or skin, creating a plasma burst intense enough to knock the victim to the ground. This was intended to be used for crowd control. I don't know about you but it seems to me that a pulse strong enough to knock one down is also strong enough to make one's eyeballs explode if it hit your face. But I digress.

However, during test performed on animals, the researchers noticed something unexpected. The pulses were creating pain and temporary paralysis in the test animals. As it turns out, certain pulses would create a plasma burst emitting an electromagnetic signal of proper frequency to artificially stimulate the nerve endings in the animal's skin.

Laser Stun Gun, Space 1999 (1975). Oddly enough, this "Stun" gun had a "Kill" setting.

The US military is researching this effect, trying to find the frequency that will cause the maximum pain sensation without actually causing any physical harm to the target. There is also the possibility that other frequencies could cause taser-like paralysis effects.

The effect can be made lethal. The original name for the project was Pulsed Impulsive Kill Laser (PIKL) but was quickly changed as a cover up. Details about this are predictably sketchy.

Currently PEP weapons are not man-portable, they are vehicle mounted weapons. They have a range of about two kilometers. But who knows how far they can be miniaturized. We might yet see Space-1999 style hand lasers with a "stun" setting.

For riot control situations, the US Army is working on the The Active Denial System (ADS). This is fundamentally a titanic microwave oven, without the oven. It emits microwaves with a wavelength of around a millimeter (95GHz). You can think of it as a "pain ray". Spray this beam of concentrated agony on the hostile crowd and they are guaranteed to run like scaled cats ... er, ah, "disperse". Initial tests show that it is reasonably non-lethal, but it will occasionally raise blisters.

The microwaves only penetrate a short way into the skin, not deep enough to do permanent damage but more than deep enough to roast all the target's pain nerve endings. As with all microwave oven based designs, the heat comes from water molecules being vibrated by the microwaves. For this reason, the range of the ADS is drastically reduced by rain or heavy humidity (in tech-speak: "rain attenuates the beam.").

This will quite challenging to make into a pistol, but may come in handy installed in the corridor outside the spacescraft's control room to provide a rude surprise for pirates and mutineers. I am reminded of the "agony box" that Reverend Mother Mohiam used to test Paul Atreides in the novel DUNE.

Not to be out done, the US Navy is working on its Electromagnetic Personnel Interdiction Control project, AKA the Vomit Ray. The US Department of Homeland Security is working on a pistol sized version, which is a very unsettling thought.


From The Stars, Like Dust by Isaac Asimov (1951)

And then the guard's gurgle dissolved into words. He yelled, 'I'll get you all!' and the very pale, almost invisible shimmer of the ionized air in the path of the (neuronic) whip's energy beam made its appearance. It swept wide through the air, and the path of the beam intersected Biron's foot.

It was as though he had stepped into a bath of boiling lead. Or as if a granite block had toppled upon it. Or as if it had been crunched off by a shark. Actually, nothing had happened to it physically. It was only that the nerve endings that governed the sensation of pain had been universally and maximally stimulated. Boiling lead could have done no more.


From Crashing Suns by Edmund Hamilton (1928)

I took a step through the darkness toward one of the corridor's doors. But in an instant I had halted, for through the darkness a buzzing sound came to me and at the same time fiery, tearing pain ran through every nerve in my body...

It was evident that our strange captors were aware in some way of every move we made in the darkness, and that the buzzing was of some pain-producing weapon of theirs. Later we were to learn that it was one that set up electrical pain- currents in the nervous system. Pain is but a sensation or electrical current in a certain nerve, and this strange weapon was one that by induction set up pain- currents of more or less intensity in every nerve in the body.


Mark Fergerson has an interesting idea, the good old "Doc" Smith style Space Ax. He says:

So, how about something like Doc Smith's Leybyrdite Spaceaxes, except with some sort of multipurpose firearm built into the haft, firing out the pointy end? It can be used as a reaction pistol for free-flight maneuvering (firing buckshot that won't harm friendly body armor), target designator (laser), brawl breaker-upper (to required degree of severity), fingernail cleaner, and so on.

Artwork by Ed Valigursky
Artwork by Ed Valigursky

It'd be about three and a half feet long, with blade, beak, and spike on the business end and the muzzle(s) grouped around the spike. A lanyard on the grip for zero-g retention is mandatory, no?

Mass, maybe ten pounds or so loaded (magazine(s)/battery at the c.g.). Well, maybe it should be unloaded when onboard one's own ship and the magazine(s)/battery slapped in only when ready to sally or repel boarders.



A compressed air gun shooting tranquilizer darts (or curare darts if you are not fooling around) won't damage the ship, but have other problems. Dr. Schilling said "And the target won't notice for the thirty seconds it takes the drug/poison to circulate through its system from the injection point. Unless you're a good enough shot to reliably hit one of the carotid arteries, don't expect anything but Pyrrhic victories here."

Tasers are worthless. Easily defeated by armor, and many pieces of equipment do not take kindly to a charge of 20,000 volts.

Image from How Stuff Works

Calvin and Hobbes by Bill Watterson. Spaceman Spiff's mertilizer AKA atomic napalm neutralizer has settings such as "Shake-n'-Bake", "Medium Well", "Deep Fat Fry" and "Liquefy"

Dial-A-Gun

Some science fictional weapons have multiple settings.

In Tactics of Mistake by Gordon R. Dickson one finds the "Dally Gun", short for "dial-a-gun." It was probably inspired by the real-life Stoner 63, and apparently was an equally big failure.

Though not as big a failure as the ZF 1 Pod Weapons System from the movie The Fifth Element.


From Tactics of Mistake by Gordon R. Dickson (1971)

Up front on the open seat sat a round-faced young Army Spec 9 at the controls, with a dally gun beside him.

Cletus glanced at the clumsy hand weapon with interest as he climbed aboard the car over the right-side treads. It was the first dally gun he had seen in use in the field