Astrogation Deck
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Forbidden Planet. This is basically a futuristic armillary sphere.
Astrogation Room
What's in the astrogation room? Everything needed for interplanetary navigation. Instrument to determine the ship's current trajectory and calculating devices to plot new trajectories. There will be an incredibly precise chronometer. A periscope sextant to take navigational readings, with its azimuth ring. (In THE REVOLT ON VENUS, this is what Roger Manning was looking through when he noticed the atomic bomb attached to the Polaris' tail) In addition to the sextant, there also might be a goniometer, which is used to measure angles. A good-sized telescope, either in a dome or with a coleostat. (The periscope, the telescope, or both will be equipped with a filar micrometer.) The big radar scope.
"I'm ready now, sir," replied Roger calmly. He turned to the swivel chair located between the huge communications board, the adjustable chart table and the astrogation prism. Directly in front of him was the huge radar scanner, and to one side and overhead was a tube mounted on a swivel joint that looked like a small telescope, but which was actually an astrogation prism for taking sights on the celestial bodies in space.

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Artwork by Kurt Röschl, for Erich Dolezal: Raumflotte I (1952)
Astrodome
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Astrodome. Artwork by Fred Freeman -
Artwork by Kurt Röschl, for Erich Dolezal: Raumflotte I (1952)
Maybe an "astrodome", which is a blister dome of some strong but transparent material used with a manual sextant as a back-up to the periscope. (Note that astrodomes cause optical distortion that need a mathematical correction.) Star trackers, star scanners, solar trackers, sun sensors, and planetary limb sensors and trackers. Inertial tracking repeaters (note that the inertial tracker platform will have to be manually realigned every twelve hours because it tends to drift. The star tracker is used for reference.). An indicator of the spacecraft's current mass ratio. Doppler radar and radar altimeter. An integral audio recorder and a log book for radio messages and navigational fixes.
Communication gear, perhaps even with something like a Morse code key for use when radio interference becomes a problem (If this was a Metalunan ship, this is where you'd find the interociter).
There might be a separate communications room, which is generally called a "radio shack." If this is a military spacecraft this might be the place for the safe containing the code book. Hit the red "incinerate" button to keep the one-time pad and Captain Midnight secret decoder ring from falling into enemy hands. On some ships this safe might be in the captain's cabin.
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Astrodome. Artwork by Jerry Robinson 

If there is an astrodome, the room will have alternative lighting that is all red, like a darkroom. This is to preserve night vision. It should also have a retractable shield. This is to preserve day vision in case the rotation of the ship moves the eye-destroying fury of the Sun into view. The shield is not only useful to keep sunlight out, but to keep the atmosphere in, in case the astrodome is breached or shattered.
If the ship spins on its axis for artificial gravity, it might be a good idea to locate the astrodome in the nose of the ship, i.e., at the center of the axis of rotation. A tiny room with the astrodome in it could be counter-spun. So while the ship was spinning, the room would be stationary, freeing the astrogator from the difficulty of making observations of a sky that is madly spinning about. It is possible to rig in a coleostat a shutter that is synchronized with the spin of the ship. This will provide a stroboscopic but steady image if you cannot counter-spin the astrodome.
If the ship is advanced enough to have an actual centrifuge, instead of spinning the entire ship, things will be easier. Just make sure the astrodome is on the stationary part of the ship.
Computers
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Moon Stick. This is an innovative six-slide sliderule that calculates moon phases. It is currently available from the MoonStick company.
If this is a pre-transistor ship, there will be a ballistics integrator, a current ephemeris, a book of nine-place logarithms, a large circular slide rule, special purpose navigation slide rules, books of nomograms, rulers, dividers, protractors, pads of light green Keuffel & Esser graph paper, realms of scratch paper and lots of pencils. And a pencil sharpener designed to capture every last shaving. You don't want electrically conductive bits of graphite floating into the circuitry. The ballistics integrator is an analog computer. It uses using tiny electric motors to drive mechanical shafts and gears - to position shafts to represent some mathematical value, and drive cams shaped to represent mathematical functions or statements. It is used to solve navigational equations.
If it is a post-transistor ship, there will be a computer with navigational software. Period. Actually there will still probably be manual equipment, in case the computer gets fried by a solar storm or the EMP from a near miss by a nuclear weapon. A slide rule will be in a box on the hull, with a sign that says "In case of EMP, break glass."
Remember that early computers are going to give their results by spitting out Hollerith punch cards, punched tape/ticker tape, or printed fanfold sheets. Standard CRT monitors displaying text come later, and monitors with cute graphic user interfaces come later still.
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ASA E6-B Flight Computer. This circular slide rule is still in production. Most pilots still have an E6-B somewhere in the bottom of their flight bag in case the digital instruments fail. -
Mr. Spock prefers the Jeppesen B-1 model of E6-B. From "Who Mourns for Adonais?"
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Image from Dropping The Science
Analog Computers
If you want the precise details about how to make a computer out of cams, differentials, and gears, read Basic Fire Control Mechanisms, OP 1140, (1944). It is available as a free download here. Below are just some of the components.
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Forbidden Planet. This is basically a futuristic armillary sphere.
It adds and subtracts. The revolutions of input gear one and the revolutions of input gear two are added and spins the output gear a number of revolutions representing the total. Spinning either of the input gears counterclockwise subtracts their value.
It computes a function, such as a trigonometric sine or cosine. The shape of the cam edge encodes the function. The input gear rotates the cam. The roller on the sector follower arm is moved by the edge of the cam. The sector follower then rotates the output gear by an amount equal to the function value.
It computes a function, such as a trigonometric sine or cosine. The groove in the cam face encodes the function. The input gear rotates the cam. The groove in the cam forces the follower pin to move back and forth along the track in the follower.
It multiplies (duh). The first input gear moves the input rack. The second input gear moves the pivot arm. The multiplier pin is forced to occupy the intersection of the input rack and the pivot arm. The multiplier pin moves the output rack, which spins the output gear.
This is a combination of a cam and a rack multiplier. It takes one input value, computes a function on it, then multiplies it by a second input value. One input gear drives the input rack, the other input gear drives the cam.
It takes one input value, computes a function on it, takes a second input value, computes a different function on it, then multiplies the two results together. One input gear drives the input rack, the other input gear drives the cam. The cams drive the input rack and the pivot arm.
Examples
In many of the Heinlein novels, computers capable of doing interplanetary navigation were not portable. Large computers would pre-compute the courses. And do emergency re-computations when they got a panicked radio message from a ship in trouble.
Redundency
Computers, whether analog or digital, should be of the 'I-tell-you-three-times' variety. It is actually three computers, each of which does the calculation. If operating perfectly, all three answers will be the same. If a malfunction occurs, two answers will agree and one won't. Use the answer the two agree on, which will allow you to get though the burn. Then fix the bad computer, pronto! If all three disagree, it's time to break out the slide rule.
These will be used to calculate the course change burns: level, start and stop times, and vector in the form of the guide star settings. If this is a pre-transistor ship, all the books, slide rules and whatnot should be magnetized to stick to the desk, be on tethers, under elastic straps, or otherwise restrained so they don't float around the room. (Or turn into deadly missiles if the spacecraft has to abruptly accelerate. Spacers have a fastidious horror of unsecured objects.) For Tom Corbett fans, the ephemeris is the functional equivalent of Roger's space charts.
Other critical instruments might be in triplicate as well. If you have one clock, you know the time. If you have two clocks, you are never quite sure, since they probably won't agree with each other. But if you have three clocks, you take a reading from the two clocks with values closest to each other, and assume that the actual time is somewhere in between.
Strategies
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Diagram adapted from The Exploration of Space by Sir Arthur C. Clarke, 1951 
Say Roger want's to fix the position of the Polaris. From the ephemeris he knows where Terra is, and thus the Sol-Terra line. The ephemeris also tells him where Venus is, and thus the Sol-Venus line. Roger uses the periscopic sextant to measure angle A and angle B. With simple geometry the Polaris' current position is fixed. Of course this is an approximation based on assuming that everything is in the plane of the ecliptic. If the course gets more three dimensional a third angle will be required.
The spacecraft's velocity isn't quite so simple. If you are close to a planet, you can use Doppler radar. Otherwise you will have to wait a while, make a second position fix, and calculate what the velocity had to be.
In a dense asteroid drift a variable-baseline stereoscopic radar could come in handy. Look through the double eyepiece and you'll see the surrounding asteroids in 3-D. Use the sweep control to pan the view fore, aft, port, or starboard. The pilot might have one of these as well.
If you are close to a planet, the distance to it can be determined by radar. Further away, the filar micrometer in the periscope can be used to determine the angular size of the planet. Since the planet's diameter is known, simple trigonometry will yield the distance. A filar micrometer is an instrument mounted in a telescope. It displays two cross hairs that can be positioned with dials (one dial rotates the micrometer, the other adjusts the distance between the two cross hairs). Once set, the angular separation between the two cross hairs can be read from the scale.
Navigation Station
Communication Tips
Sometimes solar storms or enemy jamming might fill the communication lines with static. If it is real bad, one might have to revert to good old Morse code. But even with perfect reception, some spoken items are hard to distinquish. The letters "T" and "D" for instance. The NATO phonetic alphabet is commonly used. Also useful are military "brevity words."
| Letter | Word | Pronunciation |
|---|---|---|
| A | Alfa | AL FAH |
| B | Bravo | BRAH VOH |
| C | Charlie | CHAR LEE or SHAR LEE |
| D | Delta | DELL TAH |
| E | Echo | ECK OH |
| F | Foxtrot | FOKS TROT |
| G | Golf | GOLF |
| H | Hotel | HOH TELL |
| I | India | IN DEE AH |
| J | Juliet | JEW LEE ETT |
| K | Kilo | KEY LOH |
| L | Lima | LEE MAH |
| M | Mike | MIKE |
| N | November | NO VEM BER |
| O | Oscar | OSS CAH |
| P | Papa | PAH PAH |
| Q | Quebec | KEH BECK |
| R | Romeo | ROW ME OH |
| S | Sierra | SEE AIR RAH |
| T | Tango | TANG GO |
| U | Uniform | YOU NEE FORM or OO NEE FORM |
| V | Victor | VIK TAH |
| W | Whiskey | WISS KEY |
| X | X-ray | ECKS RAY |
| Y | Yankee | YANG KEY |
| Z | Zulu | ZOO LOO |
| 0 | ZEE ROH | |
| 1 | WUN | |
| 2 | TOO | |
| 3 | TREE or THUH-REE | |
| 4 | FO-WER | |
| 5 | FIFE or FI-YIV | |
| 6 | SIX | |
| 7 | SE-VEN or SAY-VUN | |
| 8 | AIT | |
| 9 | NINER | |
| period | STOP | |
| decimal point | DECIMAL or POINT | |
| hyphen | TAC or DASH | |
| 000 | TOUSAND |
| Word or Phrase | Meaning |
|---|---|
| ABORT | Directive to cease action/attack/event/mission |
| ACKNOWLEDGE | Let me know that you have received and understood this message |
| ACTION | Directive to initiate a briefed attack sequence or maneuver |
| AFFIRMATIVE | Yes, or permission granted. |
| ALPHA CHECK | Request for bearing and range to described point |
| ANCHOR | Orbit about a specific point; ground track flown by tanker. Information call indicates a turning engagement about a specific location. |
| ASPECT | Request/comment regarding target aspect information. |
| AUTHENTICATE {x} | To request or provide a response for a coded challenge. |
| AUTONOMOUS | Aircrew is operating without benefit of GCI/AWACS control. |
| {x} BENT | Identified system inoperative. |
| BINGO | Prebriefed fuel state which is needed for recovery using prebriefed parameters. |
| BLIND | No visual contact with friendly aircraft; opposite of term "VISUAL." |
| BLOWTHROUGH | Directive/informational call that indicates aircraft will continue straight ahead at the merge and not turn with target/targets. |
| BOGEY | A radar/visual contact whose identity is unknown. |
| BOGEY DOPE/DOPE | Request for target information as briefed/available. |
| BREAK | To indicate the separation between portions of the messages. (To be used where there is no clear distinction between the text and other portions of the message). |
| BREAK {Up/Down/Right/Left} | Directive to perform an immediate maximum performance turn in the indicated direction. Assumes a defensive situation. |
| BREVITY | Term used to denote radio frequency is becoming saturated/degraded and briefer transmissions must follow. |
| BUGOUT {Direction} | Separation from that particular engagement/attack; no intent to reengage. |
| CHANNEL | Change to channel ....... before proceeding. |
| CHATTERMARK | Begin using briefed radio procedures to counter comm jamming. |
| CHRISTMAS TREE | Directive to briefly turn on exterior lights to enable visual acquisition. |
| CLEARED | Requested action is authorized (no engaged/support roles are assumed). |
| CLEARED DRY | Ordnance release not authorized. |
| CLEARED HOT | Ordnance release is authorized. |
| CONFIRM | My version is ______. Is that correct? |
| CONTACT {x} | Radar/IR contact at the stated position; should be in bearing, range, altitude (BRA), Bullseye, or geographic position format. |
| CORRECTION | An error has been made in this transmission (message indicated). The correct version is ________. |
| DEPLOY | Directive for the flight to maneuver to briefed positioning. |
| DIVERT | Proceed to alternate mission/base. |
| ENGAGED | Maneuvering with the intent of achieving a kill. If no additional information is provided (bearing, range, etc.), ENGAGED implies visual/radar acquisition of target. |
| GO AHEAD | Proceed with your message. |
| GREEN {Direction} | Direction determined to be clearest of enemy air-to-air activity. |
| HOW DO YOU READ? | How well do you receive me? |
| I SAY AGAIN | Self-explanatory (use instead of “I repeat”). |
| JINK | Unpredictable maneuvers to negate a gun tracking solution. |
| JOKER | Fuel state above Bingo at which separation/bugout/event termination should begin. |
| MAYDAY | The spoken word for the distress signal. Lives in danger. |
| MAYDAY RELAY | Is the spoken word for the distress relay signal. |
| NEGATIVE | No, or that is not correct, or I do not agree. |
| NO JOY | Aircrew does not have visual contact with the target/bandit; opposite of term "TALLY." |
| OFF {Direction} | Informative call indicating attack is terminated and maneuvering to the indicated direction. |
| OVER | My transmission is ended and I expect a response from you. |
| OUT | Conversation is ended and no response is expected. |
| PAN PAN | The spoken word for the urgency signal. Trouble, but not mortal danger. |
| PRUDONCE | During long distress situations, communications can resume on a restricted basis. Communication is to be restricted to ship’s business or messages of a higher priority. |
| READBACK | Repeat all of this message back to me exactly as received after I have given OVER. (Do not use the word “repeat”.) |
| ROGER | I have received all of your last transmission. |
| ROGER NUMBER | I have received your message number ... |
| SPLASH | Target destroyed (air-to-air); weapons impact (air-to-ground). |
| STANDBY | I must pause for a few seconds or minutes, please wait. |
| SAY AGAIN | Self-explanatory. (Do not use the word “repeat”.) |
| SÉCURITÉ | Is the spoken word for the safety signal. |
| SEELONCE | Indicates that silence has been imposed on the frequency due to a distress situation. |
| SEELONCE DISTRESS | Is the international expression to advise that a distress situation is in progress. This command comes from a vessel or coast station other than the station in distress. |
| SEELONCE FEENEE | Is the international expression for a distress cancellation. |
| SEELONCE MAYDAY | Is the international expression to advise that a distress situation is in progress. The command comes from the ship in distress. |
| STATUS | Request for an individual's tactical situation; response is normally "offensive," "defensive," or "neutral." May be suffixed by position and heading. |
| STRANGLE {x} | Turn off equipment indicated. |
| TALLY | Sighting of a target/bandit; opposite of "NO JOY". |
| THAT IS CORRECT | Self-explanatory. |
| VERIFY | Check coding, check text with originator and send correct version. |
| {x} WELL | Described equipment is functioning properly. |
| WORDS TWICE |
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"Mission Control, this is X-ray-Delta-One. At two-zero-fo-wer-fife, on-board fault prediction center in our niner-triple-zero computer showed Alpha Echo tree fife unit as probable failure within seventy-two hours. Request check your telemetry monitoring and suggest you review unit in your ship systems simulator. Also, confirm your approval our plan to go EVA and replace Alpha Echo tree fife unit prior to failure. Mission Control, this is X-ray-Delta-One, two-one-zero-tree transmission concluded."
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"X-ray-Delta-One, this is Mission Control, acknowledging your two-one-zero-tree. We are reviewing telemetric information on our mission simulator and will advise.
"Roger your plan to go EVA and replace Alpha-Echo tree-fife unit prior to possible failure. We are working on test procedures for you to apply to faulty unit."
Dak was busy most of the time at the ship's communicator, apparently talking on a very tight beam for his hands constantly nursed the directional control like a gunner laying a gun under difficulties.
"Stand by to record a signal to Lieutenant Venizelos at Basilisk Control for immediate relay to Fleet HQ. Fleet scramble, no encryption. Priority One."
Heads turned, and Webster's swallow was clearly audible.
"Aye, aye, Ma'am. Standing by to record."
"`Mr. Venizelos, you will commandeer the first available Junction carrier to relay the following message to Fleet HQ. Message begins: Authentication code Lima-Mike-Echo-Niner-Seven-One. Case Zulu. I say again, Zulu, Zulu, Zulu. Message ends.'" She heard McKeon suck air between his teeth at her shoulder. "That is all, Mr. Webster," she said softly. "You may transmit at will." Webster said absolutely nothing for an instant, but when he replied, his voice was unnaturally steady.
"Aye, aye, Captain. Transmitting Case Zulu." There was another brief pause, then, "Case Zulu transmitted, Ma'am."
"Thank you." Honor wanted to lean back and draw a deep breath, but there was no time. The message she'd just ordered Webster to send and Venizelos to relay to Manticore was never sent in drills, not even in the most intense or realistic Fleet maneuvers. Case Zulu had one meaning, and one only: "Invasion Imminent."



























